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The texture map specification doesn't mention that the angles are in degrees. Perhaps it should.
(2024-01-15, 20:22)Toby Nelson Wrote: [ -> ]The texture map specification doesn't mention that the angles are in degrees. Perhaps it should.

I agree, maybe something like:

This angle is then divided by the "a" parameter to normalize it to the 0 to 1 range. 
This angle is then divided by the "a" parameter (degrees) to normalize it to the 0 to 1 range.

and

The angle is divided by "a" to normalize it to between 0 and 1.
The angle is divided by "b" to normalize it
The angle is divided by "a" (degrees) to normalize it to between 0 and 1.
The angle is divided by "b" (degrees) to normalize it

Does this need a vote?
(2024-01-16, 20:10)Roland Melkert Wrote: [ -> ]Does this need a vote?

I would consider this an adminstrative change so no.