Optimize LDRAW File


Optimize LDRAW File
#1
Hello there.

im trying to build a multiplayer map for a game. I already designed a simple map with a house with the software: "stud.io" (BrickLink) and exported it as .ldraw
Then i imported the file to blender via this plugin: https://github.com/TobyLobster/ImportLDraw

What can i do, to reduce the amount of triangles in my map? Its about 40.000.000 triangles and my game engine allows only 50k !

Is there a way to automatically replace/delete studs and pieces that are "inside" or cant be seen? Or is there a better alternative ?

I've read something about 3DVIA Printscreen, but maybe thats not working for BrickLink Studio.

Thanks for your help!
Reply
« Next Oldest | Next Newest »



Messages In This Thread
Optimize LDRAW File - by Thomy Thomy - 2021-11-04, 16:56
RE: Optimize LDRAW File - by Willy Tschager - 2021-11-04, 17:28
RE: Optimize LDRAW File - by Thomy Thomy - 2021-11-04, 17:41
RE: Optimize LDRAW File - by Willy Tschager - 2021-11-04, 20:48

Forum Jump:


Users browsing this thread: 2 Guest(s)