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Optimize LDRAW File - Printable Version +- LDraw.org Discussion Forums (https://forums.ldraw.org) +-- Forum: General (https://forums.ldraw.org/forum-12.html) +--- Forum: General LDraw.org Discussion (https://forums.ldraw.org/forum-6.html) +--- Thread: Optimize LDRAW File (/thread-25607.html) |
Optimize LDRAW File - Thomy Thomy - 2021-11-04 Hello there. im trying to build a multiplayer map for a game. I already designed a simple map with a house with the software: "stud.io" (BrickLink) and exported it as .ldraw Then i imported the file to blender via this plugin: https://github.com/TobyLobster/ImportLDraw What can i do, to reduce the amount of triangles in my map? Its about 40.000.000 triangles and my game engine allows only 50k ! Is there a way to automatically replace/delete studs and pieces that are "inside" or cant be seen? Or is there a better alternative ? I've read something about 3DVIA Printscreen, but maybe thats not working for BrickLink Studio. Thanks for your help! RE: Optimize LDRAW File - Willy Tschager - 2021-11-04 (2021-11-04, 16:56)Thomy Thomy Wrote: Is there a way to automatically replace/delete studs and pieces that are "inside" or cant be seen? https://github.com/Jeremy1980/LDBoxer w. RE: Optimize LDRAW File - Thomy Thomy - 2021-11-04 (2021-11-04, 17:28)Willy Tschager Wrote: https://github.com/Jeremy1980/LDBoxer Can this tool handle my exported .ldraw map? If i see correctly, it can only handle .dat files (single lego blocks) ? RE: Optimize LDRAW File - Willy Tschager - 2021-11-04 (2021-11-04, 17:41)Thomy Thomy Wrote: Can this tool handle my exported .ldraw map? If i see correctly, it can only handle .dat files (single lego blocks) ? https://wiki.ldraw.org/wiki/DAT w. |