2021-11-04, 16:56
Hello there.
im trying to build a multiplayer map for a game. I already designed a simple map with a house with the software: "stud.io" (BrickLink) and exported it as .ldraw
Then i imported the file to blender via this plugin: https://github.com/TobyLobster/ImportLDraw
What can i do, to reduce the amount of triangles in my map? Its about 40.000.000 triangles and my game engine allows only 50k !
Is there a way to automatically replace/delete studs and pieces that are "inside" or cant be seen? Or is there a better alternative ?
I've read something about 3DVIA Printscreen, but maybe thats not working for BrickLink Studio.
Thanks for your help!
im trying to build a multiplayer map for a game. I already designed a simple map with a house with the software: "stud.io" (BrickLink) and exported it as .ldraw
Then i imported the file to blender via this plugin: https://github.com/TobyLobster/ImportLDraw
What can i do, to reduce the amount of triangles in my map? Its about 40.000.000 triangles and my game engine allows only 50k !
Is there a way to automatically replace/delete studs and pieces that are "inside" or cant be seen? Or is there a better alternative ?
I've read something about 3DVIA Printscreen, but maybe thats not working for BrickLink Studio.
Thanks for your help!