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Hello there.

im trying to build a multiplayer map for a game. I already designed a simple map with a house with the software: "stud.io" (BrickLink) and exported it as .ldraw
Then i imported the file to blender via this plugin: https://github.com/TobyLobster/ImportLDraw

What can i do, to reduce the amount of triangles in my map? Its about 40.000.000 triangles and my game engine allows only 50k !

Is there a way to automatically replace/delete studs and pieces that are "inside" or cant be seen? Or is there a better alternative ?

I've read something about 3DVIA Printscreen, but maybe thats not working for BrickLink Studio.

Thanks for your help!
(2021-11-04, 16:56)Thomy Thomy Wrote: [ -> ]Is there a way to automatically replace/delete studs and pieces that are "inside" or cant be seen?

https://github.com/Jeremy1980/LDBoxer

w.
(2021-11-04, 17:28)Willy Tschager Wrote: [ -> ]https://github.com/Jeremy1980/LDBoxer

w.

Can this tool handle my exported .ldraw map? If i see correctly, it can only handle .dat files (single lego blocks) ?
(2021-11-04, 17:41)Thomy Thomy Wrote: [ -> ]Can this tool handle my exported .ldraw map? If i see correctly, it can only handle .dat files (single lego blocks) ?

https://wiki.ldraw.org/wiki/DAT

w.