(2021-02-24, 8:41)Philippe Hurbain Wrote: The problem was (relatively) simple... You used HQ templates for Wedo elements, this generates a 3D mesh for the cables, and embeds this mesh in the file. Unfortunately Studio doesn't like these embedded parts
The solution was to use LQ version, that use short segments of cable. Since these short segments are included in Studio library, it works well.
After that, remains a problem with renderer that doesn't like scaled elements. In order to improve that, I changed skin cable properties (mainly set maxmerge parameter to 1) to get a proper render. This is described here: https://forums.ldraw.org/thread-23006-po...l#pid29747
OMG !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! amazing thank you so much
You're the best