(2020-07-17, 8:48)Lasse Deleuran Wrote: Well done! My proposal for decreasing the darkness is to bump the intensity parameter of the Hemisphere light:
new THREE.HemisphereLight(... 0.65);
to
new THREE.HemisphereLight(... 0.85);
I switched from a hemisphere light to an ambient light and two directional lights. I'm pretty satisfied with the result so I'll probably implement on the OMR soon.