SVG to pattern/texture workflow? (OR: How to get rid of anti-aliasing easily?)


RE: SVG to pattern/texture workflow? (OR: How to get rid of anti-aliasing easily?)
#7
(2019-12-31, 3:15)Travis Cobbs Wrote: Your file uses Studio texturing, which is a non-standard extension to LDraw that (as far as I know) is only supported by Studio.

If I apply your texture to a part using the official !TEXMAP commands, it seems to look mostly ok (although the edges don't exactly line up). (Note that I renamed your image file to manda_chest_1.png.)


Attached Files
.dat   mandalorian.dat (Size: 827 bytes / Downloads: 9)
.png   manda_chest_1.png (Size: 46.43 KB / Downloads: 59)
Reply
« Next Oldest | Next Newest »



Messages In This Thread
RE: SVG to pattern/texture workflow? (OR: How to get rid of anti-aliasing easily?) - by Travis Cobbs - 2019-12-31, 3:29

Forum Jump:


Users browsing this thread: 3 Guest(s)