(2019-09-04, 6:52)Philippe Hurbain Wrote: Yes, works great, especially considering the size of the model. As it nonetheless takes some time to load (about 30 seconds here), would it be possible to get some form of progress bar?A progress bar would be a great idea, but my attempts to create one have failed as it has decreased the loading speed significantly. I will have to check StackOverflow for some pointers.
Otherwise, got a display problem, the feet of the Falcon sometimes disappear:
The 'Feet' issue might be due to the debth buffer issue mentioned earlier. I have also observed it with other large models which are not on wheels.
How is the general feeling of prioritization? Right now my list is:
1) Fix rendering issues (this includes what you mention here, but also the UV calculation as you can see there are still many warnings generated in the log)
2) Stud logos (while studs can easily be enabled by setting a parameter, my experience is that the file size doubles and rendering time doubles as well. I am working on a light-weight alternative)
3) Control buttons to set up camera, lights, etc.
4) Progress bar
5) Better support of transparency.
6) Support of illumination parts (such as glow-in-the-dark ghosts, etc.)
7) Distance-based blur for a more realistic rendering
8) Textures
9) Geometry culling (such as removing studs that cannot be seen)
And of course, everyone is welcome to take up a task and create pull requests - it is all open source / license free