(2019-09-02, 21:47)Travis Cobbs Wrote: It's not a big deal, but given that the surfaces are parallel, I would expect the reflection to line up here:Is this a reflection from a point light or a directional light? A directional light can explain it since it does not pay attention to the parts in comparison to the light source.
It kind of looks like both parts have the same amount of travel in one dimension, but the 1x3 has much less travel in the other dimension, leading to both the discontinuity in the specular between the two parts, and the much more pronounced slope of the reflection in the 1x3 part.
On the other hand. You can also see similar effects with point lights since I reuse textures on the parts (it is expensive to generate textures, so reusing them is good for performance).
My best guess is that you are seeing a directional light here. You can press LEFT/RIGHT to toggle between the lights and use DELETE to remove them. Button controls are on their way, but I am focusing on setting up the renderer first as Orion is progressing much faster than I dared hope.