That was quick!
It loads fairly quickly on my 10 year old dev box. The skyline (heh) can be made brightened by setting the color of the renderer:
scene.background = new THREE.Color(0x6D6D6D);
Testing on models with stickers show that debth testing can fail, so the camera parameters (far, near, FOV, etc.) might have to be tuned so they work on all models.
It loads fairly quickly on my 10 year old dev box. The skyline (heh) can be made brightened by setting the color of the renderer:
scene.background = new THREE.Color(0x6D6D6D);
Testing on models with stickers show that debth testing can fail, so the camera parameters (far, near, FOV, etc.) might have to be tuned so they work on all models.