The latest push of code fixes all the issues I have observed so far with UV generation (and resulting black spots). The code is not yet pushed to brickhub.org, but it is in the github.org master branch.
On the current TODO list:
- The issue with black (No good solution yet)
- Illuminating materials (Can be done by adding rendering passes, but performance will be affected)
- Transparent materials using ray tracing for volume detection so they appear more correctly (Can be done by adding ray-tracing pass, but performance will be affected)
- Logos on studs created using normals so the rendering performance stays acceptable
- General performance improvements by using less advanced materials
- Distance blur to recreate DSLR lens properties (Can be done by adding rendering passes, but performance will be affected)
Any other improvement ideas?
Which of these do you feel are required before the code base can be used for OMR?
On the current TODO list:
- The issue with black (No good solution yet)
- Illuminating materials (Can be done by adding rendering passes, but performance will be affected)
- Transparent materials using ray tracing for volume detection so they appear more correctly (Can be done by adding ray-tracing pass, but performance will be affected)
- Logos on studs created using normals so the rendering performance stays acceptable
- General performance improvements by using less advanced materials
- Distance blur to recreate DSLR lens properties (Can be done by adding rendering passes, but performance will be affected)
Any other improvement ideas?
Which of these do you feel are required before the code base can be used for OMR?