(2019-09-02, 17:37)Orion Pobursky Wrote: Here's some more weird reflections:Nitpicking is exactly what I need to make this good, so keep it up!
I'd like to reemphasize that my comments are just nits and not complaints. I'm definitely going to be looking into replacing brigl with your code.
I have just pushed a commit to master where ambient light has been increased, an additional point light has been added and the scene is nice and light now.
Also. I have decreased the imperfections shown on "ABS material" colors, such as yellow. This decreased the amount of waves you would see in those reflections. The imperfections have been added on purpose - they allow for the light to be reflected irregularly which looks more realistic at some angles. However. I would also love to see other and even better ways of generating these material surfaces. Right now they are simple randomly generated cosine curves with some additional randomness and imperfections thrown in.