RE: OMR Model Render
2019-08-28, 11:11 (This post was last modified: 2019-08-30, 7:45 by Lasse Deleuran. Edit Reason: Updated image order showing the one with issues where I point out there are issues... )
2019-08-28, 11:11 (This post was last modified: 2019-08-30, 7:45 by Lasse Deleuran. Edit Reason: Updated image order showing the one with issues where I point out there are issues... )
I have now added materials for the various types of colors, and it is time to test it out on brickhub.org to find errors before suggesting to use it in OMR.
It works fine for some models:
(Hint: The keys "QWEASD" can be used to move the lights - I am still working on proper scene controls)
While other models show that there are issues with some parts:
I believe the issue here is due to my custom UV generation.
Furthermore. I would like to use normals to generate stud logos in order to preserve loading and rendering performance. As you can see, I have turned stud logos off for now since it has a major impact (hundreds of triangles per stud).
It works fine for some models:
(Hint: The keys "QWEASD" can be used to move the lights - I am still working on proper scene controls)
While other models show that there are issues with some parts:
I believe the issue here is due to my custom UV generation.
Furthermore. I would like to use normals to generate stud logos in order to preserve loading and rendering performance. As you can see, I have turned stud logos off for now since it has a major impact (hundreds of triangles per stud).