There is one huge advantages with brigl: It is able to render with light sources and smooth surfaces. This does wonders for realism, as opposed to the building instructions-focused cell shading. I personally find this important for proper presentation of LEGO models. This is in the pipeline for buildinginstructions.js. However. I do not know when this feature will be added as I only have 2-3 hours each evening to work on projects.
While there have been a lot of performance improvements in buildinginstructions.js, I still have to measure it against the renderer on OMR (and to be fair, also Mecabricks): Both loading time, rendering time and storage should be compared.
The optional features buildinginstructions.js brings to the table are:
New features can of course be added - both pull requests, GitHub issues and direct messages are accepted
While there have been a lot of performance improvements in buildinginstructions.js, I still have to measure it against the renderer on OMR (and to be fair, also Mecabricks): Both loading time, rendering time and storage should be compared.
The optional features buildinginstructions.js brings to the table are:
- Logos on studs
- Optional lines (line type "5": Those around the cylinders of studs and other rounded surfaces)
- Use IndexedDB to cache parts for quicker loading
- In-browser Generated simple primitives for even quicker loading (stud.dat, 4-4edge.dat, etc.)
New features can of course be added - both pull requests, GitHub issues and direct messages are accepted