(2019-06-06, 22:08)Roland Melkert Wrote: I think it might has something to do with Z-Sorting as the seems are visible in LDCad too, caused by 'double' alpha blending of certain polygons.
LDCad does part level z-sorting, while LDView does polygon level sorting hence no seam.
Don't know how that leaks into ray tracing though, as I thought Z-Sorting was a rasterizer specific thing.
Studio does rendering with the GPU, not ray tracing.