RE: Texture does not render in LDCad 1.6b
2018-05-17, 16:50 (This post was last modified: 2018-05-17, 16:51 by Roland Melkert.)
2018-05-17, 16:50 (This post was last modified: 2018-05-17, 16:51 by Roland Melkert.)
(2018-05-17, 13:15)Jaco van der Molen Wrote: I have LDCad 1.6b running and configured like it should, but no texture is rendered on textured parts.
I still have LDCad 1.6a running on the same machine that uses the same libraries and there all my custom texturemapped parts render just fine.
The only thing changed regarding textures between a and b is generation of mipmaps. So this could be a driver thing.
Did you use the same main.cfg for both versions? You can force that by (tmp, rename the a version exe) placing the b version in the a version's bin folder.