LDCad 1.6 Alpha 4 (win+linux)


RE: LDCad 1.6 Alpha 4 (win+linux)
#61
(2016-10-27, 17:58)Michael Horvath Wrote:
(2016-10-27, 17:02)Roland Melkert Wrote: You can however use the normal 25fps combined with the OpenGL export for smooth animation.

I don't understand. What is this?

You can export any animation as a sequence of PNG files, when doing so it doesn't matter how slow the realtime renderings are to get e.g. a 25fps avi using a tool like avidemux.
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RE: LDCad 1.6 Alpha 4 (win+linux) - by Roland Melkert - 2016-10-27, 18:19

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