Willy Tschager Wrote:The menu system indeed could use some improvements. the main reason it is as it is comes from the fact I initially wanted them to be pin-able and visible in OpenGL fullscreen mode. I also wanted to include none simple text item ones at some point (e.g. the compass it self) but this never took off.
- Is it just me or are there other people that get frustrated on how the menus work? There is no visual aid that suggest that for example unsplit a view you have to select:
View -> Editing views -> Split -> Unsplit
I really miss the arrow indicating a submenu or the three dots for a dialog ... the cascading submenu opening in an attached menu window and not all in the same box, getting lost ...
- I further miss that there is no icon for the grids or an indication which step grid I'm currently using (before I start moving around and the grid shows up).
- I miss that Front, Left, Right, ... icons I got used to in LDView, which are much faster then the compass in the bottom left-hand corner.
I'll try to find a way to add at least the '>' arrows to submenu items, '...' is already used for dlg ones unless I forgot one.
I'll also look into making it possible to (optionally) let them act more like normal windows by opening submenus alongside their parents etc.
As icons for left/top etc those you can add to the menubar by providing png images your self.
Willy Tschager Wrote:Sorry for the rant, it's just that I've got the impression to get nowhere and didn't no why,w.Don't worry, All comments / suggestions are welcome / appreciated.