Milan Vančura Wrote:Please, does anybody have an idea how GUI for this should look? Video not neededI never used buffer exchange myself but as it has also been asked by email I have been looking into it. Inititally I thought it allowed for sections of code to be push/popped but it seems it always act on the entire subfile. So I probably could work with a bitmask on the to be rendered lines (giving 32 or 64 buffers) or something. GUI wise it's would propably work best combined with the source window.but at least some ideas. I though about something like a feature of more parallel groups of hidden parts and a subwindow with a list of them and a chance to give them names (like "front wheels assembly" in the example above). But now, I feel this is not enough for all kinds of usage. Like, for example, modern Technic instructions putting some part to the temporary position in the model at first and move/rotate it to the final position several steps later.
What would be the best GUI to handle this in LDCad? (Second question is a cooperation with LPub but let's concentrate on the first one.)
LDCad 1.6 suggestions/plans
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