Merlijn Wissink Wrote:I'd like to see scriptless animation. Something like SR3D Builder had. I understand that that would be probably quite difficult, but it's something that would be very nice, especially in combination with your own suggested blender export I can see myself trying to animate some Technic models.You mean automatic kinetics? This is something I would like to implement some day, but as I'm not sure on how to do that yet I'm concentrating on the scripting api hoping it will become possible to write a kinetics solver through (thirdparty) scripts. This way you will be able to animating anything and not be limited to how much the hard coded solver 'understands' of it.
LDCad 1.6 suggestions/plans
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