well...
Good news: LDCad uses wxWidgets for the os dependent gui layer, which has a OSX version. and I'm fairly sure the other libraries I use (freetype, boost, lua) are also osx compatible.
Bad news: I kinda gave up on an apple version some time ago as they seem to actively hamper people creating free software for mac's etc by forcing registration and making it impossible to (legally) run an osx VM on windows/linux etc.
But your post made me revisit the cross compiling approach, which led me to this gcc tool chain I'm willing to give this tool a try next weekend or so as compiling on a new platform usually is an adventure on it's own
.
In the meantime you could go the other way around, by running Linux in a VM on your osx. I don't know if parallels has decent OpenGL performance but besides that LDCad should run just fine on most Linux (e.g. suse, kubuntu, ubuntu etc) live iso's, so no further installation is needed to take a look inside a vm.
Good news: LDCad uses wxWidgets for the os dependent gui layer, which has a OSX version. and I'm fairly sure the other libraries I use (freetype, boost, lua) are also osx compatible.
Bad news: I kinda gave up on an apple version some time ago as they seem to actively hamper people creating free software for mac's etc by forcing registration and making it impossible to (legally) run an osx VM on windows/linux etc.
But your post made me revisit the cross compiling approach, which led me to this gcc tool chain I'm willing to give this tool a try next weekend or so as compiling on a new platform usually is an adventure on it's own

In the meantime you could go the other way around, by running Linux in a VM on your osx. I don't know if parallels has decent OpenGL performance but besides that LDCad should run just fine on most Linux (e.g. suse, kubuntu, ubuntu etc) live iso's, so no further installation is needed to take a look inside a vm.