L3P Add-On u-parts problems
2014-05-06, 17:09 (This post was last modified: 2014-05-11, 4:53 by Travis Cobbs.)
2014-05-06, 17:09 (This post was last modified: 2014-05-11, 4:53 by Travis Cobbs.)
Hi there,
As I'm used to model my own LGEO parts for my renders, I frequently add new parts to the lg_elements.lst provided with L3P Add-On.
Then, it will recognize the new part as a LGEO-available one, and will make me a pov file using this LGEO equivalent part.
Problem is that u-parts (u1125 as an example) seems not te be taken into account when inserted in lg_elements.lst.
Does someone has an idea of how can I proceed to make L3P Add-On take those parts into account if inserted in the lg_elements.lst?
I'm not even sure that the problem is the name (beginning by "u") but usually it work like a charm with standard 4 digits part name).
As I'm used to model my own LGEO parts for my renders, I frequently add new parts to the lg_elements.lst provided with L3P Add-On.
Then, it will recognize the new part as a LGEO-available one, and will make me a pov file using this LGEO equivalent part.
Problem is that u-parts (u1125 as an example) seems not te be taken into account when inserted in lg_elements.lst.
Does someone has an idea of how can I proceed to make L3P Add-On take those parts into account if inserted in the lg_elements.lst?
I'm not even sure that the problem is the name (beginning by "u") but usually it work like a charm with standard 4 digits part name).