Primitive naming


Re: Primitive naming
#3
There is a logic to thebox primitives:
Code:
box
   n    = number of faces [i]present[/i]
    x   = used to differentiate the different configurations of faces (- = the "default" adjacent, o = 4-face ring, u = 3-face "U"-section)
     e  = number of faces [i]absent[/i]
      p = used to differentiate different configurations of the missing edges (a=adjacent, p=parallel)

You don't say which edges you plan to include, but from what you describe, your new primitive should be tri2.dat or tri2-n, if one or more of the 9 edges are omitted.
Chris (LDraw Parts Library Admin)
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Messages In This Thread
Primitive naming - by Ronald Vallenduuk - 2013-11-16, 23:42
Re: Primitive naming - by Michael Heidemann - 2013-11-17, 8:42
Re: Primitive naming - by Chris Dee - 2013-11-17, 9:42
Re: Primitive naming - by Ronald Vallenduuk - 2013-11-18, 0:33
Re: Primitive naming - by Ronald Vallenduuk - 2013-11-18, 7:42
Re: Primitive naming - by Philippe Hurbain - 2013-11-18, 8:12
Re: Primitive naming - by Ronald Vallenduuk - 2013-11-18, 14:52

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