Primitive naming - Printable Version +- LDraw.org Discussion Forums (https://forums.ldraw.org) +-- Forum: Models and Parts (https://forums.ldraw.org/forum-18.html) +--- Forum: Parts Authoring (https://forums.ldraw.org/forum-19.html) +--- Thread: Primitive naming (/thread-10780.html) |
Primitive naming - Ronald Vallenduuk - 2013-11-16 If I want to do a prism primitive similar to tri3a1, but with one right-angle side and the diagonal side, what should that be called? In general, what is the naming scheme for primitives? Looking at all the various cube-based primitives I haven't found the logic yet... Re: Primitive naming - Michael Heidemann - 2013-11-17 There is no rule for all possibilities. If the name you choose extensible for other similar primitives, I am pretty sure we will use it. Re: Primitive naming - Chris Dee - 2013-11-17 There is a logic to thebox primitives: Code: box You don't say which edges you plan to include, but from what you describe, your new primitive should be tri2.dat or tri2-n, if one or more of the 9 edges are omitted. Re: Primitive naming - Ronald Vallenduuk - 2013-11-18 It should be a tri3 as it'll have the base triangle as well as two sides. Here's what I mean: tri3 by Duq, on Flickr Re: Primitive naming - Max Martin Richter - 2013-11-18 In my eyes this prim is not needed, because you can get the result by simply deform tri3a1 in it's rotation matrix. If you need help with deforming feel free to ask. /Max Re: Primitive naming - Ronald Vallenduuk - 2013-11-18 If you could point me to a tutorial about deformation matrices that would be great, thanks. Re: Primitive naming - Philippe Hurbain - 2013-11-18 I agree with Max, this new primitive is not needed. There's a detailed page here about this kind of transformation. It's in French, but hopefully Google translate is your friend Re: Primitive naming - Ronald Vallenduuk - 2013-11-18 Thanks for the link. I'll first have a go with dusting off my school-French. If that fails I'll ask Google to help out ;-) |