i have aton of BI exports
would take a while for me to organize all
would take a while for me to organize all
(2025-01-31, 13:42)Stephan den Ridder Wrote: I am actually working through the LEGO API to find parts. I already did 100,000 through 999,999. Now working on 1,000 through 99,999. After that I'll do 1,000,000 and upwards where all shaped parts (sails etc.) and assembly subparts are located. I asked ChatGPT to create a Python script that checks which numbers have a file associated with them, and which are empty.
(2025-02-01, 17:16)Chris Böhnke Wrote: Does that mean it is possible to access all available parts on Lego's server directly?The trick in some cases is to know what the designID is. Especially over-moulded parts have unlogical designIDs. Or parts that are part of an assembly.
Are these numbers what Lego calls "Design ID"?
(2025-02-05, 20:55)Chris Böhnke Wrote: Was the Jabba pre-polished or why does it have cond-lines?
At first glance this looks almost PT ready, not something I'm used to from Lego imports.
(2025-04-11, 10:58)Jeff Jones Wrote: anyone know what ids the dewback jaw (18134) and quantam suit hulk (66639) have in bi
they have renders in brickowl which to me means its in bi but nothing shows up
also honorable mention are dewback body (18131) and normal hulk (68137) they dont have renders in brickowl but are in the time range to be available in bi
(2025-04-11, 10:58)Jeff Jones Wrote: anyone know what ids the dewback jaw (18134) and quantam suit hulk (66639) have in bi
they have renders in brickowl which to me means its in bi but nothing shows up
also honorable mention are dewback body (18131) and normal hulk (68137) they dont have renders in brickowl but are in the time range to be available in bi