New thread since the old one is getting unwieldy
Parts we are Working on - Part Drei
RE: Parts we are Working on - Part Drei
2022-12-29, 8:16 (This post was last modified: 2022-12-29, 9:28 by Philippe Hurbain.)
2022-12-29, 8:16 (This post was last modified: 2022-12-29, 9:28 by Philippe Hurbain.)
(2022-12-29, 7:10)Knud Ahrnell Albrechtsen Wrote: HiOh sorry, I should have posted here. All the new panels are now available on PT!
When will this part be available for download ??
Kind Regards
Knud
2023 part numbers: 2459/p01/p02, 2387, 2389, 2391, 2393, 2395, 2403, 2457
RE: Parts we are Working on - Part Drei
2023-01-03, 8:09 (This post was last modified: 2023-01-03, 10:43 by Fredrik Hareide.)
2023-01-03, 8:09 (This post was last modified: 2023-01-03, 10:43 by Fredrik Hareide.)
(2022-09-03, 16:10)Gerald Lasser Wrote: I got a draft of the new mudguard 80567 used in the Camaro 10304
I am missing some pics on the shape of the lip when it touches the curved slope...
You didn't put this on PT right? Couldn't find it. Saw a question about the part on fb and had seen your post here.
RE: Parts we are Working on - Part Drei
2023-01-04, 11:06 (This post was last modified: 2023-01-04, 16:54 by Gerald Lasser.)
2023-01-04, 11:06 (This post was last modified: 2023-01-04, 16:54 by Gerald Lasser.)
(2023-01-03, 22:48)Fredrik Hareide Wrote: You didn't put this on PT right? Couldn't find it. Saw a question about the part on fb and had seen your post here.
No, i did not put it on the PT, as it was a draft, I am back now with more time to dedicate and can finish it for the tracker.
Edit: I saw there were some more requests, I put it immediately in my queue for cleaning.
Edit II: It is uploaded on PT https://www.ldraw.org/cgi-bin/ptdetail.c.../80567.dat
RE: Parts we are Working on - Part Drei
2023-01-04, 15:27 (This post was last modified: 2023-01-04, 15:29 by Philippe Hurbain.)
2023-01-04, 15:27 (This post was last modified: 2023-01-04, 15:29 by Philippe Hurbain.)
(2023-01-04, 10:58)Knud Ahrnell Albrechtsen Wrote: Thanks for the reply.Sorry, threading issue... let's see with Gerald who started that part
But the part i am looking for is 80567
https://forums.ldraw.org/thread-26656-po...l#pid48856
RE: Parts we are Working on - Part Drei
2023-01-08, 22:08 (This post was last modified: 2023-01-09, 17:20 by Magnus Forsberg. Edit Reason: Read the partnumber )
2023-01-08, 22:08 (This post was last modified: 2023-01-09, 17:20 by Magnus Forsberg. Edit Reason: Read the partnumber )
(2023-01-09, 14:26)Maarten Verijdt Wrote: Where can I find it?
Done, Part is on tracker: https://www.ldraw.org/cgi-bin/ptdetail.cgi?s=1846
I did a rough sketch of 1744, the new 3x3 dome piece, as I have only the usual standard resolution pics available, I have approximated the curve as follows:
1 16 37.8823 68 0 -67.88225 0 0 0 0 -96.16652 0 1 0 48\1-8edge.dat
1 1 0 68 0 30 0 0 0 4 0 0 0 30 48\4-4cyli.dat
1 1 0 0 0 3 0 0 0 1 0 0 0 3 4-4ring2.dat
1 1 0 0 0 1 0 0 0 1 0 0 0 1 4-4ring9.dat
1 1 0 0 0 1 0 0 0 1 0 0 0 1 stud2.dat
any opinions?
I think I need to BL some
1 16 37.8823 68 0 -67.88225 0 0 0 0 -96.16652 0 1 0 48\1-8edge.dat
1 1 0 68 0 30 0 0 0 4 0 0 0 30 48\4-4cyli.dat
1 1 0 0 0 3 0 0 0 1 0 0 0 3 4-4ring2.dat
1 1 0 0 0 1 0 0 0 1 0 0 0 1 4-4ring9.dat
1 1 0 0 0 1 0 0 0 1 0 0 0 1 stud2.dat
any opinions?
I think I need to BL some
(2023-01-11, 16:29)Gerald Lasser Wrote: I did a rough sketch of 1744, the new 3x3 dome piece, as I have only the usual standard resolution pics available, I have approximated the curve as follows:
1 16 37.8823 68 0 -67.88225 0 0 0 0 -96.16652 0 1 0 48\1-8edge.dat
1 1 0 68 0 30 0 0 0 4 0 0 0 30 48\4-4cyli.dat
1 1 0 0 0 3 0 0 0 1 0 0 0 3 4-4ring2.dat
1 1 0 0 0 1 0 0 0 1 0 0 0 1 4-4ring9.dat
1 1 0 0 0 1 0 0 0 1 0 0 0 1 stud2.dat
any opinions?
I think I need to BL some
It seems to be more of a cone than a dome. Good luck with the part.
I am working on applying the pattern on 385:
https://www.ldraw.org/parts/official-par...partid=385
https://www.bricklink.com/v2/catalog/cat...5D#T=C&C=6
While trying to apply the pattern i found an error in the official file (one side of the T has only 17 studs instead of 18).
Does anyone have the sets/the baseplate alone? I am not sure about the width of the road.
https://www.ldraw.org/parts/official-par...partid=385
https://www.bricklink.com/v2/catalog/cat...5D#T=C&C=6
While trying to apply the pattern i found an error in the official file (one side of the T has only 17 studs instead of 18).
Does anyone have the sets/the baseplate alone? I am not sure about the width of the road.
I think the sticker should get a seperate u-number. With the patterns then being uxxxxpyyy.dat
Orion should give you a number
like this part:
https://www.ldraw.org/cgi-bin/ptdetail.c.../80319.dat
Orion should give you a number
like this part:
https://www.ldraw.org/cgi-bin/ptdetail.c.../80319.dat
RE: Parts we are Working on - Part Drei
2023-01-14, 11:48 (This post was last modified: 2023-01-14, 11:51 by SNIPE.)
2023-01-14, 11:48 (This post was last modified: 2023-01-14, 11:51 by SNIPE.)
(2023-01-10, 5:44)SNIPE Wrote: I will try to make the upcoming 1x3 round plate tomorrow, by using the 1x2 round plate as a template.
This is one of the new parts for speed champions 2023.
Shouldn't be too hard.
Ok this is as far as I got, but it has a lot of problems:
https://pastebin.com/TSXMYFja
Anyone know how to fix this?
RE: Parts we are Working on - Part Drei
2023-01-14, 12:55 (This post was last modified: 2023-01-14, 12:58 by Gerald Lasser.)
2023-01-14, 12:55 (This post was last modified: 2023-01-14, 12:58 by Gerald Lasser.)
(2023-01-14, 11:48)SNIPE Wrote: Ok this is as far as I got, but it has a lot of problems:
https://pastebin.com/TSXMYFja
Anyone know how to fix this?
use the ring-prim only at the ends of the part, in the middle use ndis and fill up with triangles/quads (see pink areas), then theres no overlap
1 16 20 0 -54 0 0 1 0 -1 0 -1 0 0 stud3.dat
1 16 30 4 -54 0 0 2 0 -1 0 -2 0 0 2-4ring3.dat
1 16 30 4 -54 0 0 2 0 -1 0 -2 0 0 2-4ring4.dat
0 BFC INVERTNEXT
1 16 30 0 -54 0 0 6 0 4 0 -6 0 0 2-4cylo.dat
1 16 30 0 -54 0 0 2 0 -1 0 -2 0 0 2-4ring2.dat
1 16 30 0 -54 0 0 -4 0 -1 0 -4 0 0 2-4ndis.dat
1 16 30 0 -54 0 0 4 0 1 0 -4 0 0 4-4edge.dat
0 BFC INVERTNEXT
1 16 30 0 -54 0 0 4 0 -4 0 -4 0 0 4-4cyli.dat
1 16 30 -4 -54 0 0 10 0 8 0 -10 0 0 2-4cylo.dat
1 16 30 -4 -54 0 0 2 0 1 0 -2 0 0 2-4ring4.dat
1 16 30 -4 -54 0 0 2 0 1 0 -2 0 0 2-4ring3.dat
1 16 30 -4 -54 0 0 6 0 1 0 -6 0 0 4-4edge.dat
1 16 30 -4 -54 0 0 -6 0 1 0 -6 0 0 2-4ndis.dat
1 16 30 -4 -54 0 0 1 0 1 0 -1 0 0 stud2a.dat
1 16 20 0 -62 -10 0 0 0 0 -4 0 -2 0 box3u10p.dat
1 16 20 2 -61 -10 0 0 0 0 2 0 1 0 box2-11.dat
1 16 -10 4 -54 0 0 -2 0 -1 0 2 0 0 2-4ring3.dat
1 16 -10 4 -54 0 0 -2 0 -1 0 2 0 0 2-4ring4.dat
0 BFC INVERTNEXT
1 16 -10 0 -54 0 0 -6 0 4 0 6 0 0 2-4cylo.dat
1 16 10 0 -54 0 0 4 0 -1 0 4 0 0 2-4ndis.dat
1 16 10 0 -54 0 0 -4 0 1 0 4 0 0 4-4edge.dat
0 BFC INVERTNEXT
1 16 10 0 -54 0 0 -4 0 -4 0 4 0 0 4-4cyli.dat
1 16 -10 -4 -54 0 0 -10 0 8 0 10 0 0 2-4cylo.dat
1 16 -10 -4 -54 0 0 -2 0 1 0 2 0 0 2-4ring4.dat
1 16 -10 -4 -54 0 0 -2 0 1 0 2 0 0 2-4ring3.dat
1 16 10 -4 -54 0 0 -6 0 1 0 6 0 0 4-4edge.dat
1 16 10 -4 -54 0 0 6 0 1 0 6 0 0 4-4ndis.dat
1 16 -10 -4 -54 0 0 -1 0 1 0 1 0 0 stud2a.dat
1 16 20 0 -46 10 0 0 0 0 -4 0 2 0 box3u10p.dat
1 16 20 2 -47 10 0 0 0 0 2 0 -1 0 box2-11.dat
1 16 0 0 -46 10 0 0 0 0 -4 0 2 0 box3u10p.dat
1 16 10 -4 -54 0 0 -1 0 1 0 1 0 0 stud2a.dat
0 BFC INVERTNEXT
1 16 -10 0 -54 0 0 -4 0 -4 0 4 0 0 4-4cyli.dat
1 16 0 2 -47 10 0 0 0 0 2 0 -1 0 box2-11.dat
1 16 0 2 -61 -10 0 0 0 0 2 0 1 0 box2-11.dat
1 16 -10 0 -54 0 0 4 0 -1 0 4 0 0 2-4ndis.dat
1 16 0 0 -62 -10 0 0 0 0 -4 0 -2 0 box3u10p.dat
1 16 0 0 -54 0 0 1 0 -1 0 -1 0 0 stud3.dat
1 16 10 0 -54 0 0 -4 0 -1 0 -4 0 0 2-4ndis.dat
1 16 -10 4 -54 0 0 -2 0 -1 0 -2 0 0 2-4ring4.dat
1 16 -10 4 -54 0 0 -2 0 -1 0 -2 0 0 2-4ring3.dat
1 16 30 4 -54 0 0 2 0 -1 0 2 0 0 2-4ring4.dat
1 16 30 4 -54 0 0 2 0 -1 0 2 0 0 2-4ring3.dat
1 16 -10 0 -54 0 0 -2 0 -1 0 2 0 0 2-4ring2.dat
1 16 -10 -4 -54 0 0 6 0 1 0 6 0 0 2-4ndis.dat
4 13 -6 0 -54 6 0 -54 6 0 -58 -6 0 -58
3 13 -10 0 -60 -10 0 -58 -6 0 -58
3 13 -10 0 -60 -6 0 -58 6 0 -58
RE: Parts we are Working on - Part Drei
2023-01-14, 15:35 (This post was last modified: 2023-01-14, 15:35 by SNIPE.)
2023-01-14, 15:35 (This post was last modified: 2023-01-14, 15:35 by SNIPE.)
(2023-01-14, 12:55)Gerald Lasser Wrote: use the ring-prim only at the ends of the part, in the middle use ndis and fill up with triangles/quads (see pink areas), then theres no overlap
Ok, I'm in way over my head here so I'll just wait for someone to put it on the parts tracker (someone will do it eventually anyhow)
I don't have any tools such as blender or anything like that, I am trying (probably rather foolishjly) creating parts from LDRAW script alone.
(2023-01-14, 15:35)SNIPE Wrote: Ok, I'm in way over my head here so I'll just wait for someone to put it on the parts tracker (someone will do it eventually anyhow)
I don't have any tools such as blender or anything like that, I am trying (probably rather foolishjly) creating parts from LDRAW script alone.
Here it is, I do not know the number of the part.
You need to get used to LDPE, then it is a breeze to do them.
(2023-01-12, 21:16)Javier Orquera Wrote: Hello: I am working on the Super Mario Bar/Scaner codes; in fact I finished ALL of them, as texmap (except the latest ones), but the problem I have is the number of the sticker, since it is applied directly to the part itself. Anyone have a clue? Thanks you very much.
Hi: I attach two files (as examples) of what I do. Both of them lack the description because don't know what to use: Bricklink, Rebrickable, Brickowl, or "my creativity".
Also the dimensions of the texmap, my gess, need to be corrected.
In general, don't know if I'm doing this the right way.
(2023-01-17, 18:09)Javier Orquera Wrote: Hi: I attach two files (as examples) of what I do. Both of them lack the description because don't know what to use: Bricklink, Rebrickable, Brickowl, or "my creativity".Looks all good to me, except that using hires chrd/cyli is overkill at that size. Texmap resolution look OK too? The only thing I would do would be to create 2 subparts (1 for bottom/sides, 1 for top) as they are common for all stickers. BL description seems to make sense.
Also the dimensions of the texmap, my gess, need to be corrected.
In general, don't know if I'm doing this the right way.
Remains the question of fallback patter. img4dat makes a good work here, here are unretouched results for your images.
(2023-01-18, 17:15)Philippe Hurbain Wrote: Looks all good to me, except that using hires chrd/cyli is overkill at that size. Texmap resolution look OK too? The only thing I would do would be to create 2 subparts (1 for bottom/sides, 1 for top) as they are common for all stickers. BL description seems to make sense.
Remains the question of fallback patter. img4dat makes a good work here, here are unretouched results for your images.
Philippe: Thank you for your advise. I will change the prims in the corners to standard resolution. All the images (in these case, 195 img) are extrated from the Lego Builder App and are 512px with the only exception of one, it's 128px. Also, i take your suggestion: split in 2 subparts.
May I need to stand on the texmap format or I change to img4dat?
(2023-01-18, 17:58)Javier Orquera Wrote: Philippe: Thank you for your advise. I will change the prims in the corners to standard resolution. All the images (in these case, 195 img) are extrated from the Lego Builder App and are 512px with the only exception of one, it's 128px. Also, i take your suggestion: split in 2 subparts.I'm perfectly OK with texmap only, especially for stickers. Other opinions?
May I need to stand on the texmap format or I change to img4dat?
(2023-01-11, 16:29)Gerald Lasser Wrote: I did a rough sketch of 1744, the new 3x3 dome piece, as I have only the usual standard resolution pics available, I have approximated the curve as follows:
1 16 37.8823 68 0 -67.88225 0 0 0 0 -96.16652 0 1 0 48\1-8edge.dat
The curve fits very well, I got the part now in my hands, will finish it in the next days
(2023-01-18, 19:44)Philippe Hurbain Wrote: I'm perfectly OK with texmap only, especially for stickers. Other opinions?
It's much easier, and the resolution is potentially better (despite it being a raster). But the common wisdom has always been that LDraw geometry is preferred except where impractical (I think because of varying support among different viewers/editors).
Better still, though, would be improvements to the LDraw format and/or editors to a) increase the precision and resolution of LDraw vector geometry, and b) streamline the conversion process from graphical formats to LDraw format.
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