Interesting BrickNerd article about Eyesight


Interesting BrickNerd article about Eyesight
#1
While researching for another thread, I stumbled upon and interesting article about "Hacking" Eyesight in Studio:
https://bricknerd.com/home/hacking-studi...r-11-28-23

That said, since Eyesight is just a Cycles fork, I'd be curious to know exactly what need to be done to just use Cycles directly.  There's probably some color/material properties/textures that need to be supplied. If an individual or team wants to work on something, I'd be happy to create an official git repo to house the code/presets.
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RE: Interesting BrickNerd article about Eyesight
#2
That looks incredibly informative, I have to go through that in more depth! I can't code worth a nickel, but I'm dangerous enough to hack my way through a command line like this…
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RE: Interesting BrickNerd article about Eyesight
#3
(4 hours ago)Orion Pobursky Wrote: That said, since Eyesight is just a Cycles fork, I'd be curious to know exactly what need to be done to just use Cycles directly.  There's probably some color/material properties/textures that need to be supplied. If an individual or team wants to work on something, I'd be happy to create an official git repo to house the code/presets.

Some years back I did look into it for a LDCad export feature, but couldn't find any useful information. 

In the end I settled for a indirect blender export using the glTF format Smile

It might be time to revisit that.
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RE: Interesting BrickNerd article about Eyesight
#4
(4 hours ago)Orion Pobursky Wrote: That said, since Eyesight is just a Cycles fork, I'd be curious to know exactly what need to be done to just use Cycles directly.  There's probably some color/material properties/textures that need to be supplied. If an individual or team wants to work on something, I'd be happy to create an official git repo to house the code/presets.

Based on feedback from Sylvan in another thread, since the Cycles fork Eyesight is based on is almost a decade old and poorly documented, it would be far better to just go the current Cycles/Blender route.  This will likely require the same style work on color/material properties/textures definitions.  My offer to create an official LDraw repo still stands.
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RE: Interesting BrickNerd article about Eyesight
#5
I think what’s great with Studio is the simple interface to start renders.

The problems with Blender and its plugins are that:
1. You need to install the plugins.
2. You need to know how to use Blender, to add lights and background and whatnot.
3. That takes a lot of time and RAM (compared to the time and RAM taken by the same model with Studio » Eyesight)¹.

The most user-friendly solution would be to be able to prepare and export a full scene, ready to render.  Then, if you can start the render directly from the CAD, it’s just a plus.

———
¹ Maybe it’s because I don’t know Blender and the plugins enough and used the wrong parameters (though I think I used the smallest ones).
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