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Interesting BrickNerd article about Eyesight - Printable Version +- LDraw.org Discussion Forums (https://forums.ldraw.org) +-- Forum: LDraw Programs (https://forums.ldraw.org/forum-7.html) +--- Forum: Rendering Techniques (https://forums.ldraw.org/forum-20.html) +--- Thread: Interesting BrickNerd article about Eyesight (/thread-29616.html) |
Interesting BrickNerd article about Eyesight - Orion Pobursky - 2026-08-17 While researching for another thread, I stumbled upon and interesting article about "Hacking" Eyesight in Studio: https://bricknerd.com/home/hacking-studio-how-to-get-better-renders-like-blender-11-28-23 That said, since Eyesight is just a Cycles fork, I'd be curious to know exactly what need to be done to just use Cycles directly. There's probably some color/material properties/textures that need to be supplied. If an individual or team wants to work on something, I'd be happy to create an official git repo to house the code/presets. RE: Interesting BrickNerd article about Eyesight - N. W. Perry - 2026-08-17 That looks incredibly informative, I have to go through that in more depth! I can't code worth a nickel, but I'm dangerous enough to hack my way through a command line like this… RE: Interesting BrickNerd article about Eyesight - Roland Melkert - 2026-08-17 (2 hours ago)Orion Pobursky Wrote: That said, since Eyesight is just a Cycles fork, I'd be curious to know exactly what need to be done to just use Cycles directly. There's probably some color/material properties/textures that need to be supplied. If an individual or team wants to work on something, I'd be happy to create an official git repo to house the code/presets. Some years back I did look into it for a LDCad export feature, but couldn't find any useful information. In the end I settled for a indirect blender export using the glTF format ![]() It might be time to revisit that. RE: Interesting BrickNerd article about Eyesight - Orion Pobursky - 2026-08-17 (2 hours ago)Orion Pobursky Wrote: That said, since Eyesight is just a Cycles fork, I'd be curious to know exactly what need to be done to just use Cycles directly. There's probably some color/material properties/textures that need to be supplied. If an individual or team wants to work on something, I'd be happy to create an official git repo to house the code/presets. Based on feedback from Sylvan in another thread, since the Cycles fork Eyesight is based on is almost a decade old and poorly documented, it would be far better to just go the current Cycles/Blender route. This will likely require the same style work on color/material properties/textures definitions. My offer to create an official LDraw repo still stands. |