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Interesting BrickNerd article about Eyesight - Printable Version

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Interesting BrickNerd article about Eyesight - Orion Pobursky - 2026-08-17

While researching for another thread, I stumbled upon and interesting article about "Hacking" Eyesight in Studio:
https://bricknerd.com/home/hacking-studio-how-to-get-better-renders-like-blender-11-28-23

That said, since Eyesight is just a Cycles fork, I'd be curious to know exactly what need to be done to just use Cycles directly.  There's probably some color/material properties/textures that need to be supplied. If an individual or team wants to work on something, I'd be happy to create an official git repo to house the code/presets.


RE: Interesting BrickNerd article about Eyesight - N. W. Perry - 2026-08-17

That looks incredibly informative, I have to go through that in more depth! I can't code worth a nickel, but I'm dangerous enough to hack my way through a command line like this…


RE: Interesting BrickNerd article about Eyesight - Roland Melkert - 2026-08-17

(2 hours ago)Orion Pobursky Wrote: That said, since Eyesight is just a Cycles fork, I'd be curious to know exactly what need to be done to just use Cycles directly.  There's probably some color/material properties/textures that need to be supplied. If an individual or team wants to work on something, I'd be happy to create an official git repo to house the code/presets.

Some years back I did look into it for a LDCad export feature, but couldn't find any useful information. 

In the end I settled for a indirect blender export using the glTF format Smile

It might be time to revisit that.


RE: Interesting BrickNerd article about Eyesight - Orion Pobursky - 2026-08-17

(2 hours ago)Orion Pobursky Wrote: That said, since Eyesight is just a Cycles fork, I'd be curious to know exactly what need to be done to just use Cycles directly.  There's probably some color/material properties/textures that need to be supplied. If an individual or team wants to work on something, I'd be happy to create an official git repo to house the code/presets.

Based on feedback from Sylvan in another thread, since the Cycles fork Eyesight is based on is almost a decade old and poorly documented, it would be far better to just go the current Cycles/Blender route.  This will likely require the same style work on color/material properties/textures definitions.  My offer to create an official LDraw repo still stands.