Hi everyone,
Hi Nils,
To accelerate the sticker and pattern generation process, I’ve got some exciting news for you!
No idea how many of you are still actively using the command-line tool “txt2dat” and/or the GUI interface “GUITx2d,” or if you’ve simply using LDPE for the character triangulation.
Even though I haven’t had to use it very often til today, I think this is a missing feature in LDPC. I really like LDPC, but so far it doesn’t support character triangulation. I have to use a another program to generate the characters and then import them into LDPC for further processing.
Since GUITx2d is somewhat outdated, the source and executable files are no longer generally available, and the program is no longer actively maintained, I’ve decided to rewrite it and integrate it into LDPC.
In Image 1.1, you can see the GUITx2d dialog box integrated into the latest LDPC project from Niels. You can launch TXT2DAT by clicking on the corresponding menu item in the menu strip, which then opens the GUITx2d dialog box.
Image 1.1: Project GUITx2d integrated into LDPC 1.7.7 in Visual Studio
Although debugging is still in progress, the program is relatively stable and (almost) all features are functioning as intended (see Image 1.2).
Image 1.2 GUITx2d integrated in LDPC 1.7.7 with triangulated text example
As with the old GUITx2d program, the new one simply sends commands to the command line. Hence, the program only generates the *.DAT file, which can then be loaded into LDPC. It’s not the most elegant solution, but it works.
All switches and options from TXT2DAT have been implemented, but I’ve already started adding a few new features. I’ve included the previously missing sticker bottom, which can be optionally removed. The color picker displays the names of the selected colors, and you can also triangulate characters individually -similar to the functionality found in LDPE.
For now, I’ve ignored the fact that some options don’t make much sense when the program is integrated into LDPC -for example, the description field or the file name.
The development is not finished right now but I guess 80% of the workis done.
In case Niels is not willing to integrate my GUITx2d project into LDPC in a future release, we at least have an updated standalone version of it, which can be further improved over time. Since it already runs independently, no additional work is required at this point.
What’s your take on this? Are you still actively using TXT2DAT or GUITx2d? Would you be interested in seeing it integrated with LDPC? Do you think I should move forward with the project? If there’s anything you’re missing or any feature you’d like to see added, feel free to let me know. I’d really appreciate your feedback!
@Nils: I could totally understand if you don't want to include my code, but I'm happy to help where I can if you do.
Thanks
Gabe
Hi Nils,
To accelerate the sticker and pattern generation process, I’ve got some exciting news for you!
No idea how many of you are still actively using the command-line tool “txt2dat” and/or the GUI interface “GUITx2d,” or if you’ve simply using LDPE for the character triangulation.
Even though I haven’t had to use it very often til today, I think this is a missing feature in LDPC. I really like LDPC, but so far it doesn’t support character triangulation. I have to use a another program to generate the characters and then import them into LDPC for further processing.
Since GUITx2d is somewhat outdated, the source and executable files are no longer generally available, and the program is no longer actively maintained, I’ve decided to rewrite it and integrate it into LDPC.
In Image 1.1, you can see the GUITx2d dialog box integrated into the latest LDPC project from Niels. You can launch TXT2DAT by clicking on the corresponding menu item in the menu strip, which then opens the GUITx2d dialog box.
Image 1.1: Project GUITx2d integrated into LDPC 1.7.7 in Visual Studio
Although debugging is still in progress, the program is relatively stable and (almost) all features are functioning as intended (see Image 1.2).
Image 1.2 GUITx2d integrated in LDPC 1.7.7 with triangulated text example
As with the old GUITx2d program, the new one simply sends commands to the command line. Hence, the program only generates the *.DAT file, which can then be loaded into LDPC. It’s not the most elegant solution, but it works.
All switches and options from TXT2DAT have been implemented, but I’ve already started adding a few new features. I’ve included the previously missing sticker bottom, which can be optionally removed. The color picker displays the names of the selected colors, and you can also triangulate characters individually -similar to the functionality found in LDPE.
For now, I’ve ignored the fact that some options don’t make much sense when the program is integrated into LDPC -for example, the description field or the file name.
The development is not finished right now but I guess 80% of the workis done.
In case Niels is not willing to integrate my GUITx2d project into LDPC in a future release, we at least have an updated standalone version of it, which can be further improved over time. Since it already runs independently, no additional work is required at this point.
What’s your take on this? Are you still actively using TXT2DAT or GUITx2d? Would you be interested in seeing it integrated with LDPC? Do you think I should move forward with the project? If there’s anything you’re missing or any feature you’d like to see added, feel free to let me know. I’d really appreciate your feedback!
@Nils: I could totally understand if you don't want to include my code, but I'm happy to help where I can if you do.
Thanks
Gabe