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  LDCad 1.5 Beta 1 (win+linux)
Posted by: Roland Melkert - 2015-10-10, 18:57 - Forum: LDraw Editors and Viewers - Replies (95)

Hello all,

It took over a year since 1.4 Beta 1 but I'm hoping it is worth the wait / time spend.

For those who somehow missed the massive 1.5 Alpha thread on the forum, the major new features of 1.5 are:

Detachable color and part bin windows, of whom you can have multiple instances or none at all.
Extensive (optional) LDraw source window, with full nested editing support and a growing selection of line type property editing dialogs.
LDraw file reloading and external changes detection, and you can finally close files now.
Library part (shadow) editing, mostly intended for myself in order to add part snapping info so it is disabled by default and far from a full LDraw part editing solution.
Compressed (e.g. complete.zip) library support.
Single instance protection.

There are also loads of minor improvements etc, some of which are:
Better scrollbar handling
Bin window(s) can be used at a smaller width.
Part bin windows can render vertical or horizontal orientated.
And many more tweaks and adjustments etc.

I also added almost 600 new part snapping files to the default shadow library including info for doors, windows, windscreens, fences, bars, antenna's, plane parts, boat parts, minifig hats/hair and minifig accessories. Do note some (especially the doors and windows) need some additional work as I'm not sure how they behave/fit in real life any help on that is welcome.

Here are a couple of screen shots showing possible window configurations.

The 1.5 mascot example

An alternative layout

Editing shadow (snap) info

And I will add a new youtube demo clip later, if there is something particular you would want demonstrated feel free to ask.

As always the new version can be found at
http://www.melkert.net/LDCad/download

The windows setup version can be used to upgrade any previous version including ones installed by the AIOI.

I will update the documentation on my website to reflect the newest version in the next couple of days / week. For now the only thing you might need to know is how to dock windows. This is done by holding down 'ctrl' after you position the loose window roughly at the place you want it to go.



Lastly there might still be a problem with occasional crashes during closing the program at seemingly random intervals. I have tried a number of things to fix this and I haven't had a crash since the last adjustment myself, but as it might sometimes take days between occurrences I'm not sure it's really fixed.

So if you do have a crash on close down, please send me the contents of the logs folder as I added some extra messages to help pinpoint the crash location. The crash it self is relatively innocent as it will only result in a failure to write/update configuration files as it happens fairly late in the shutdown procedure.


Hope you like the new major version, any feedback / questions / suggestions are welcome.



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  LICreator - Weight of brick
Posted by: Jarema - 2015-10-09, 8:09 - Forum: LDraw File Processing and Conversion - Replies (4)

I have task to accomplish with calculate total weight of model. bricklink.com and bricker.info have this value.
I look into result of LDMakeList ,use LDFind 1.3.5.3 ,check .dat file without look.
Where is the place to go or method to use for get list of weight of brick.

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  LPub3D feature: page color
Posted by: Jaco van der Molen - 2015-10-08, 14:03 - Forum: LDraw Editors and Viewers - Replies (4)

Hi (Trevor :-)

Would it be possible to come up with a meta command in LPub3D to local set the background color of a page or set a background image? It can be done global ofcourse using either submodel color or one solid color. And one image for all pages.
I.e.:

Code:
!LPUB PAGE BACKGROUND LOCAL COLOR "white"
Only for the step or following few steps until you set another color (or image)
That would be great! (IMHO)

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  Snapping problem
Posted by: Jason McReynolds - 2015-10-07, 21:29 - Forum: LDraw Editors and Viewers - Replies (4)

I've played with the Lego Digital Designer, and like some aspects of it, and others drive me nuts. One thing that I like is that it does a pretty good job with snapping pieces together. I'm also playing with LDCad, which is awesome, but I'm noticing some weird behavior and I'm not sure if it's specific to LDraw or LDCad. Here's what I've noticed:

The "Technic pneumatic T-piece Type 2" (4697b) does not appear to snap to the "headlight" hole on the front of "Brick 1 x 1 with headlight" (4070). However, it works just fine on "Brick 1 x 1 with stud on one side" (87087). Also, 4697b snaps just fine to the front hole on "Brick 1 x 1 with studs on four sides" (4733), but will not snap to any of the other holes. This is regardless of the axis stepping that I choose.

Is this by design, or should it snap to any of the holes in any of the bricks I mentioned?

I'm using LDCad v1.4 and the latest version of LDraw library (not sure exactly how to find the version of that), but I installed it using the AIOI about a week ago.

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  LDCad reset grid plane/axis
Posted by: Jason McReynolds - 2015-10-07, 4:18 - Forum: LDraw Editors and Viewers - Replies (5)

Hello, I'm new to these forums and LDraw Editors in general. I've been using LDCad 1.4 and am really liking it. Is there a way to reset the grid plane/axis to the "default" orientation? I haven't been able to find anything, sorry if I've missed it, I've devoured a lot of information about all this stuff over the past week and could have missed it. Smile Thanks!

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  p/48/4-4ering.dat
Posted by: Damien Roux - 2015-10-05, 18:29 - Forum: Part Requests - Replies (11)

Hi there,

Maybe this adresses mainly to Philo as he created the p/4-4ering primitive.

Would it be possible to get a Hi-Res 48 version of this primitive?


Thanks a lot.

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  LPUB3D problems
Posted by: Knud Ahrnell Albrechtsen - 2015-10-05, 10:53 - Forum: LDraw Editors and Viewers - Replies (21)

Hi

I have just installed LPUB3D and i have run into a couple problem with it.
The first is that when I change from standard document size to LEGAL and the orientation of the document is Landscape, the partlist stays in the middle of the page and I can't get it to move automatically to the upper left corner of the document.
How can I fix this, without having to move them all by hand ?

The other problem is when choosing POV-Ray as default editor.
POV-RAY complains about parsing commandline.
Any idea what to do about this - other than choosing another default renderer Smile
I have attached a screendump of the error.
I should be running the latest version of POV-Ray.

/Knud



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  Main site is down
Posted by: Orion Pobursky - 2015-10-04, 18:10 - Forum: LDraw.org Announcements - Replies (4)

The main LDraw.org website is down due to technical issues. I'm working the resolve this a soon as I can. The Forums, Parts Tracker, and Wiki should be unaffected since they use different software

-Orion

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  Latest forum posts
Posted by: Santeri Piippo - 2015-10-04, 10:53 - Forum: Website Suggestions/Requests/Discussion - Replies (2)

Is it just me or have the "latest Forum posts" disappeared from the website? The heading is there but the posts aren't.

[Image: wdHv1rDs.png]

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  Unofficial LDraw skype Group
Posted by: Michael Nelson - 2015-10-01, 2:00 - Forum: General LDraw.org Discussion - Replies (4)

Hello everyone,

I've been looking deep into these forums and reading the legals and the organization lists and figuring out why on earth its been months if not years since a meaningful discussion on these forums.

As such, i am opening up a skype group for anyone who wishes to join in and have some fun.

My goals here are to engage the LDraw community and find meaningful ways to help out anyone and everyone, become a member of the board and find ways to improve, excite, and expand the community so more can enjoy a simply amazing way to play Legos!

To find the skype group, just click the group below (remove the "*'s"

htt*ps://join.skype.co*m/BYDZbcVvJuOy*

If there is an existing group i would be happy to join there, but i've not seen one here so ill just create one now Smile

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