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  Loading image or drawing circles
Posted by: Ed Bardet - 2019-07-13, 14:48 - Forum: LDraw Editors and Viewers - Replies (1)

Does any package have the ability to load and scale a drawing to serve as a plan? Does any one have a feature to allow a drawing of a simple shape, a circle, on a base plate to serve as a template?

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  MLCad.ini 2019-01 update now available
Posted by: Willy Tschager - 2019-07-13, 9:40 - Forum: LDraw.org Announcements - No Replies

Hi folks,

I just updated the MLCad.ini file accordingly to the latest LDraw.org parts update 2019-01. The .ini file defines (among other things) the parts available in MLCad's, LEOCad's and Bricksmith's minifigure generator.

Download the file from my website: http://www.holly-wood.it/mlcad/mlcad_ini-en.html

Bye, w.

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  Incorrect parts
Posted by: Alfred Schmitz - 2019-07-12, 15:10 - Forum: Parts Authoring - No Replies

Hello together,

Found 2 little faults:

1) Official part 32333.dat:
    I think the understuds are a little bit too long.

.jpg   part_32333.jpg (Size: 13.33 KB / Downloads: 28)

2) Unofficial part 3960p0e.dat:
     Here the colors [size=medium][font=Arial]green and yellow are reversed.  DONE![/font][/size]

I think there is no problem to correct them.

(Tanks and greetings to Philippe Hurbain who helped me time ago)
--------------------------------------

Hello again,

I've located the error in the official part file 32333.dat and added the hint.
   

Bye

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  Converting a Large Scale Project into a generic 3D format
Posted by: kevlamar - 2019-07-12, 0:36 - Forum: Rendering Techniques - Replies (13)

I am working on a very large lego project that has grown to over 100,000 legos. (See the attachment) My ultimate plan, after i populate it with people and vehicles, is to create a high quality video of the project flying over it like a drone or any other way i can capture it on video. My problem is that LDraw does not have the capablility to do a high quality rendering and fluid movement needed to make a fly over video.  

Henceforth i would like to be able to convert the whole project into a generic 3D format that would allow me to open it in other 3D programs that would give me more flexibility in filming something like this. 

any help i could get with this would be very much appreciated. 

the town is Montgomery, Indiana if anyone was wondering. 

kevin

   

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  BFC and parts
Posted by: Michael Horvath - 2019-07-10, 22:37 - Forum: LDraw Editors and Viewers - Replies (8)

Is there a tutorial on how to fix/add BFC in parts? E.g. tools to use, workflow, etc.

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  Brick 1 x 1 with Clip Vertical (Thick C-Clip) and Hollow Stud
Posted by: Jaco van der Molen - 2019-07-10, 6:38 - Forum: Part Requests - No Replies

Hi all,

Part 60475b Brick  1 x  1 with Clip Vertical (Thick C-Clip) and Hollow Stud is on Bricklink part 30241b (Brick, Modified 1 x 1 with Clip Vertical (open O clip) - Hollow Stud).

Part 30241b does not exist in the LDraw library. Should we create an alias for this?

I guess there are more parts like this?

Jaco

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Information Need Part nr 30184 for 6432 set
Posted by: Maciej - 2019-07-10, 6:29 - Forum: Part Requests - Replies (1)

Hello at first sorry for my english im from Poland. I try to build lego sets from my childhood using stud.io this program use LDraw library 

now i try to buid 6432 Dpeedway Transport and i need part nr [color=#000000]part nr 30184 Trailer Base 6 x 26 x 2 & 2/3, Vehicle. This part not exist yet in LDraw library. I can't make this part because i don't know how to make parts. If some one make this part thank you[/color]


Edit: Gerald Lasser Thank You
[color=#000000][size=medium][Image: 30184.png][/size][/color]

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  Materials swap system
Posted by: Michael Horvath - 2019-07-09, 20:22 - Forum: Rendering Techniques - No Replies

For my POV-Ray scenes I have a created a system whereby you can take geometry generated by Program A and apply materials generated by Program B. For instance, I have geometry generated by LDView and materials generated by LDCad. You can see it in action here:

https://github.com/mjhorvath/Mike-LDraw-...ter/povray

See this test wrapper file for a simple example:

https://github.com/mjhorvath/Mike-LDraw-...esting.pov

There are additional sets of materials I have modified to include support for blurred reflections and subsurface scattering.

I got the idea from Damien and expanded upon it. This system is also in use in Datsville currently.

LMKWYT

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  LGEO/LDBoxer folder structure
Posted by: Michael Horvath - 2019-07-09, 13:55 - Forum: LDraw File Processing and Conversion - No Replies

Currently, all LGEO parts (except Anton Raves and Darats STL parts) are stored in "lgeo/lg". So there's no need to worry about sub-parts or primitives located inside sub-directories. However, when one is utilizing the LDBoxer library, boxed parts are stored in the "ldraw/parts/b", "ldraw/parts/s" and "ldraw/parts/s/b" directories. Here are some examples from one of my models:

Code:
1 0 -170 -224 -90 0 0 1 0 1 0 -1 0 0 b\a2339.dat
1 0 170 -224 -90 0 0 -1 0 1 0 1 0 0 b\a2339.dat
1 0 -190 -128 100 0 0 -1 0 1 0 1 0 0 b\a3004.dat
1 0 -190 -104 100 0 0 -1 0 1 0 1 0 0 b\a3004.dat
1 0 -190 -80 100 0 0 -1 0 1 0 1 0 0 b\a3004.dat
1 0 -190 -56 100 0 0 -1 0 1 0 1 0 0 b\a3004.dat
1 0 190 -128 100 0 0 -1 0 1 0 1 0 0 b\a3004.dat
1 0 190 -104 100 0 0 -1 0 1 0 1 0 0 b\a3004.dat
1 0 190 -80 100 0 0 -1 0 1 0 1 0 0 b\a3004.dat
1 0 190 -56 100 0 0 -1 0 1 0 1 0 0 b\a3004.dat
1 0 190 -200 100 0 0 -1 0 1 0 1 0 0 b\a3004.dat
1 0 -190 -200 100 0 0 -1 0 1 0 1 0 0 b\a3004.dat
1 0 -190 -224 100 0 0 -1 0 1 0 1 0 0 b\a3010.dat
1 0 190 -224 100 0 0 -1 0 1 0 1 0 0 b\a3010.dat

Each of these boxed parts is located in the "ldraw/parts/b" directory.

What would be the best way to deal with these sub-directories within files like "lg_elements.lst" and "LGEO.xml"? I'm not sure what the best solution is, especially given the number of programs that rely on "lg_elements.lst" and/or "LGEO.xml" to behave in a certain way, and would likely need to be reprogrammed as a result. Does anyone have any suggestions? Thanks.

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  request for CERT votes for obsoletized physical shortcuts
Posted by: Steffen - 2019-07-09, 1:13 - Forum: Parts Authoring - Replies (5)

Hej,

we recently decided to no longer deliver physical color parts inside the main library.
Instead, that would be a separate download.
Physical color parts are such which do not have color 16 but instead carry a hardcoded color,
so only can be used in that one hardcoded color.
Having such files has its own uses, for example for set inventories.
However, would we allow those into the main library, then the library would explode in size,
with lots of duplicate parts which only differ by their hardcoded color.
That's what color 16 is for.

For this reason, we are obsoletizing all currently official physical color parts.
They all are on the PT now.

I am asking you to help voting CERT for them, so they can get into the next parts release in 1 go.

Here they are. Most just need 1 more CERT vote:

https://www.ldraw.org/cgi-bin/ptscan.cgi...ur%20parts

many thanks!
Steffen

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