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Call for bug reports on LDCad 1.7 Beta 1 |
Posted by: Roland Melkert - 2024-06-08, 18:40 - Forum: LDraw Editors and Viewers
- Replies (3)
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I've picked up work on LDCad again these last few weeks preparing for 1.7 Beta 2.
So if anyone has had some issues or discovered any bugs, please report them here so I can fix them in this new version.
Current release notes:
Code: --==1.7 Beta 2 (??-??-2024)==--
Fixed:
- [FileIO] Files containing numbers with a ridiculous number of decimal digits will no longer cause weird rounding errors. Only the first 20 digits will be used and internally rounded to 19 digits.
- [Config] Added missing glTF folder to setup.sh
- [Config] Editing grid settings will no longer get lost when upgrading from a very old version. It will now reset to the default when detected.
- [GUI] Added (experimental) 'outside monitor' protection to the main window position and size restore upon start.
- [Shadow] The shadow cleaner function in the Linux version no longer falsely complains about orphaned shadow files.
- [Shadow] Regenerating the CONTRIBUTIONS.md file will now correctly merge information from multiple libraries if they share the same shadow.
- [PartBin] The part bin filter will no longer limit results to library items when searching on keyword content.
- [Editing] The rotation stepping enabled/disabled option is no longer ignored in 2D editing move.
- [Editing] Paste a position + rotation value using the property editor will no longer crash the application if only a position is on the clipboard.
Improved/Changed:
- [Config] Improved handling of unknown values.
- [Config] Added numpad variants to hotkey selection.
- [OpenGL] Removed the 'reuse front buffer' option as it doesn't work on modern hardware / OS's and instead ends up causing problems and/or confusion. During upgrade the option will default to FBO. If FBO turns out to be unavailable or fails to initialize it will revert to 'normal' mode.
- [Shadow] Unofficial part content is now allowed in the official shadow library. The shadow cleaner will help keep an eye on them once the linked part becomes official.
Added:
- [Config] Libraries can now be given an (optional) name for use in pbg filters.
- [PartBin] Favorite parts can now be added including the current working color.
- [PartBin] Added new pbg filter rule kind, "libName", for use with the new library name.
- [PartBin] Added a patterned plates group to the sorted tree.
- [PartBin] It is now possible to filter on color using the special '@' character. If given it will always act as: 'color AND (other entered text)'. Just like the '!' character this is only available when the filter is set to use AND or OR comparison method.
- [Editing] Added a "open current subfile location" option to the session menu.
- [Editing] Added alternative panning and rotation middle mouse button orientated interaction modes.
Still planned:
- Some (minor) additional shadow editing tools.
- Some minor scripting extensions.
- Add support for the new AVATAR meta.
- Add support for the new LDraw_org qualifiers.
- Rotation step 'Favourites'.
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New LDraw.org Contributor's Agreement |
Posted by: Orion Pobursky - 2024-06-08, 4:10 - Forum: LDraw.org Announcements
- No Replies
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The LDraw.org Steering Committee has approved a new LDraw.org Contributor's Agreement:
https://www.ldraw.org/article/349.html
Quote:By submitting work ("the Work") to The LDraw Organization ("LDraw.org"), the submitter ("the Author"), agrees to release the Work under the Creative Commons Attribution License 4.0 International License ("CC BY 4.0") (or future versions at the discretion of the LDraw.org Library Administrator) or, at the Author's option, to the public domain via the Creative Commons CC0 Public Domain Dedication ("CC0"). The Author can decide to change the chosen license from CC BY 4.0 to CC0. A decision to change licenses will affect all LDraw.org related Works from the Author. The decision to use the CC0 license is permanent and cannot be changed. All edits to the Work will be covered by the license chosen by the Author of the Work.
The human readable and legal text of the CC BY 4.0 license can be found at this link:
https://creativecommons.org/licenses/by/4.0/
The human readable and legal text of the CC0 license can be found at this link::
https://creativecommons.org/publicdomain/zero/1.0/
This changes allows an author to release their parts to the public domain via the CC0 Public Domain Dedication. The CC BY 4.0 license will remain the default option.
To accept this change, simply log into the forums and visit the Library (https://library.ldraw.org) and click on the link in the top of the page. If you are logged into the forums and do not see the yellow alert box at the top of the page on the Library site, please let Orion know so that this issue can be resolved.
Currently the library software is not set up to allow an author to elect the CC0 license. This feature will be announced once it has been implemented.
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Mirroring 42938 |
Posted by: Roland Melkert - 2024-06-07, 1:00 - Forum: Parts Authoring
- Replies (1)
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I've been trying to figure out the LDCad mirror meta parameters needed for "Car Track 16 x 8 x 2 Curve".
Normally you set a rotation point and rotate the part into its own counter part.
But I'm having problems determining that point as the part seems to be slightly off.
I think it should be half x of the highest point at the arc between the 2 red bricks.
But the two red bricks use different x values (non symmetrical?).
It should probably be close to 172 0 0, but this puts it on 320.956369 0 86 instead of 320 0 086
Is this part just not suitable for mirroring or I'm a missing something, thoughts?
current shadow:
Code: 0 LDCad shadow info for "Car Track 16 x 8 x 2 Curve"
0 Author: LDCad Shadow Library
0 !LICENSE CC BY-SA 4.0, see LICENSE.md
0 !HISTORY 2024-06-07 {Roland Melkert} Initial info for 42938.dat
0 !LDCAD SNAP_CLEAR [ID=stud3]
0 !LDCAD SNAP_CYL [gender=F] [caps=one] [secs=S 6 20] [pos=165.644 24 -21.807] [ori=0.96592587 0 0.25881889 0 1 0 -0.25881889 0 0.96592587] [grid=C 2 C 2 20 140]
0 //TODO: posCor needs better value.
0 !LDCAD MIRROR_INFO [baseFlip=Z] [counterPart=self] [posCor=172 0 0] [oriCor=-0.866025 0 0.5 0 1 0 -0.5 0 -0.866025]
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Torso assemblies |
Posted by: Orion Pobursky - 2024-06-06, 16:37 - Forum: Official File Specifications/Standards
- Replies (8)
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I'd like to discuss how were going to handle torso assemblies
Do we want to do Rebrickable style with color 16 torso, hardcoded arms, hardcoded hands?
Color 16 everything?
An all color 16 version with cNN versions for the hard coded arms and hands?
I have thoughts but I'd like to hear other opinions first.
P.S. This is happening so the answer of "don't add them" isn't helpful.
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