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Step rotation on Z issue
Forum: LDraw Editors and Viewers
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2 hours ago
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Duplo cannon
Forum: Parts Authoring
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LDConfig Update: More dis...
Forum: Official File Specifications/Standards
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Final Sticker Back Standa...
Forum: Official File Specifications/Standards
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Yesterday, 22:48
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Duplo cannon ball part na...
Forum: Parts Authoring
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Yesterday, 19:16
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Modulex parts
Forum: Parts Authoring
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Yesterday, 17:12
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[LDPE] 1.8.95 Released (p...
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Yesterday, 17:08
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Inverse tang
Forum: Parts Authoring
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Owl with spread wings
Forum: Part Requests
Last Post: Peter Blomberg
2025-07-24, 5:42
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WeDo 2.0 electronics
Forum: Part Requests
Last Post: Dmitry
2025-07-23, 14:19
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Legacy META commands |
Posted by: Orion Pobursky - 2020-06-15, 0:04 - Forum: Official File Specifications/Standards
- Replies (1)
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I'd like to amend the File Format regarding META commands used pretty much only by the original LDraw.exe.
Proposal:
Add the following paragraph after the first paragraph (Beginning "Meta commands (or meta statements...") in the "META Command" section:
Quote:The META commands WRITE, PRINT, CLEAR, PAUSE, and SAVE are documented here for legacy purposes only and implementation in new LDraw compliant programs is optional.
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LDView 4.4 Alpha 6 test release |
Posted by: Travis Cobbs - 2020-06-14, 23:57 - Forum: LDraw Editors and Viewers
- Replies (29)
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I have posted a test release for LDView 4.4 Alpha 6 to GitHub:
https://github.com/tcobbs/ldview/release...4.4_Alpha6
This release does have some known issues, but it also has quite a bit of new functionality, as well as some significant bug fixes.
Right now, I have only provided installers for macOS and 64-bit Windows. If you would like me to create an installer other than one of those two, please let me know.
The ChangeHistory.html file that is included in the release lists all of the changes. In the macOS version, ChangeHistory.html is in the dmg. In the Windows version, ChangeHistory.html gets installed to wherever you install LDView (C:\Program Files\LDView by default). I think the most important changes are:
- Support for SPHERICAL and CYLINDRICAL texture maps.
- Support for !DATA meta-command for embedding texture maps into MPDs.
- Support for DPI scaling (AKA High DPI) on Windows, as well as Retina displays on macOS.
- Support for macOS Finder thumbnail generation (toggle on LDraw tab of preferences).
- Support for macOS Dark Mode.
- Multiple important TEXMAP bug fixes.
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Plans for an experimental LDPE 2.0 (LDPartMaker) |
Posted by: Nils Schmidt - 2020-06-12, 20:44 - Forum: Off-Topic
- Replies (3)
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Hey,
just wanted to say that I started to work on a long-term alternative for LDPE, called LDPartMaker.
This "next-gen" version is an offline web application which runs inside a modern web browser of your choice.
LDPMs main focus should be usability and compatibilty to other operating systems like Linux and Mac OS X.
My personal purpose of this project is to learn something new about modern web technologies.
The big challenge of this project is seamless integration with the local file system.
A web application can't simply read your local LDraw library files or your local subparts from a project.
But, there is currently a very interesting WC3 draft on this "native file system access" topic: https://wicg.github.io/native-file-system/
Project advantages:
- Runs fast on any modern browser (in combination with a standard graphics card).
- Does not need additional runtimes (.NET Framework, JVM, etc.).
- Benefits from hardware accelerated 3D graphics and multithreading.
- Is a web application without the need of a connection to the internet.
Project disadvantages:
- Uses 'state-of-the-art' web standards and technology. It does imply that it probably will not run on older systems.
- The access to the file system is limited. We currently have to wait for the WC3 to finish its work.
Core technology: - WebGL 2.0 (3D Graphics API)
- Angular 9 (Framework)
- TypeScript (Programming Language)
- HTML 5 File API / Native File System API
- WebWorkers (Muticore / Multithreading)
At the moment there is nothing more to tell.
You can be excited, but please note that this project depends on upcoming WC3 standards and is not guaranteed to success.
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