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  Merry Christmas ?
Posted by: Orion Pobursky - 2020-12-25, 16:06 - Forum: Off-Topic - No Replies

Merry Christmas, Feliz Navidad, Fröhliche Weihnachten, Joyeux Noël, Vrolijk Kerstfeest, Glædelig Jul, Hyvää Joulua, Buon Natale, Feliz Natal, God Jul

This year was a year to be thankful for good friends.

Thanks

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  4002020 - Employee Present 2020
Posted by: Max Martin Richter - 2020-12-25, 10:33 - Forum: Official Models - Replies (1)

Dear all,

I hope you have a great Christmas this this year, even if the circumstances are different this year.

Here is the Employee Present from 2020.

Sorry, it's not yet OMRized. Furthermore one part and the two patterns are missing. I'll fix this as soon as I can.

[Image: 800x450.jpg]
[size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][color=#0072bc]Download MPD[/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/color][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif] (OMR compliant)[/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size]
[size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif]Known errors: [color=#333333][size=small][font=Tahoma, Verdana, Arial, sans-serif]Rat is missing, two patterns are missing[/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/color]
[size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif]Done with [/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][color=#0072bc]LDCad 1.6d[/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/color]

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  Question about edge lines and 'overlapping'
Posted by: Roland Melkert - 2020-12-24, 22:28 - Forum: Parts Tracker Discussion - Replies (2)

Hello all,

I've been investigating the reason behind some rendering issues in LDCad.

Very noticeable in e.g 2345p04.dat


.png   renderIssue.png (Size: 22.51 KB / Downloads: 26)

I'm suspecting it comes from the single type 2 lines overlapping multiple triangle/quad edges.

I know this is more of a rendering engine problem then an authoring problem, but I would like to make a case for dividing such edges into segments so they connect with each polygon on the edge.

This because it makes smoothing easier as you can then use edge lines to determine when to average a group of normals.

This is demonstrated in the rendering issue of LDCad as its smoothing algorithm will break normals into groups based up on the fact a point is also used for a type 2 line

A condition which fails for all polygons touching the side or part 2345p04, hence the 'crumbled' paper look.

I could probably fix it, but it would take a whole lot op processing power and administration to try and find all points touching a type 2 line.

Any thoughts on this?

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  Duplo parts....missing?
Posted by: Lando - 2020-12-24, 12:40 - Forum: Help Wanted - Replies (6)

Hello everyone!

This is my first post. I am just started with Mlcad and it is impressive how many parts has got the LDraw library.

Now I am trying to make virtual duplo models but I can not find some parts. I have done a lot of searches with differents words, numbers.... and I do not know if the parts are not available or I am doing something wrong (possibly is the right answer).

I would like to use 1x3x2 triangle and 1x3x2 round sign. I post two images because in brickset/rebrickable there are a lot of reference numbers for the same parts.

[Image: 250x250p.jpg?1595353116.2964978]

[Image: 250x250p.jpg?1595443161.1596966]

Thank you very much, and Merry Christmas!

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Wink Videogame programmer help
Posted by: Padulano - 2020-12-24, 10:16 - Forum: Help Wanted - Replies (2)

Hello,

this is my first post.
I've been using the various LEGO CADs (LDD, LDraw, Stud.Io) mainly to render parts for a videogame i'm making.

Now, I have two questions, I really appreciate any answer I can get, because I'm no newbie but all of this is getting really confusing and I'm just thinking I need some clarifications.

QUESTION #1 - PARTS MISSING
Ok, I find that LDD, Stud.Io and LDraw have a lot of parts, but when it comes on minifigures the three lack a lot, really a lot of parts that I have phisically. Now, don't get me wrong, I KNOW that there is a lot of work behind anything so that every part is a lot of work from people not paied for the job, so really I understand this. But I take also into account that I am doing something wrong EG. not working properly or not looking in the right place. 
So: is that true that minifigure weapons, headgear and armours (I am doing a fantasy game) are so few, or am I looking in the wrong direction?

QUESTION #2 - BLENDER
Ok, the game I'm making it's a 2d classical styled one, so I just need renders. But I really wish to move to 3d sooner or later. I found out that my framework fully supports Blender, so I'd need something that correctly takes stuff into Blender. Well, I found here a plugin... so I was excited I tried to create a minifigure in LDraw, the simplest one, but I didn't see it correctly into Blender. So something didn't work properly. So: did anyone try to render or better animate a minifigure into Blender? If yes, I'd really like to know which process they underwent because that would be a life saver in order to create a working model of a minifigure who walks, jumps and does stuff.

Thank you very much and Merry Christmas.

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  Script Generated Flamingo Flock
Posted by: Gerald Lasser - 2020-12-22, 23:12 - Forum: MOCs (My Own Creations) - No Replies

The Lego Flamingo from the Collectible Minifigs is my favourite animal. Physically I got now 15 of them, still not a lot for a proper flock!

Luckily the part (57798) could be found in the Unity parts pack.

So I made a small script that generates a lake landscape with reed one one side and a lot of Flamingos.

This is the result of V0, with some 463 birds rendered  in Stud.io

Next up is a better shoreline, sand-banks and kind of collision detection to avoid intersections.

[Image: 50747038092_a3e8f576d1_c.jpg]
Flamingo Flock Script WIP by 1wave, on Flickr

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  Generate MPD with all dependency parts
Posted by: Bernhard - 2020-12-20, 12:57 - Forum: LDraw Editors and Viewers - Replies (9)

Hi guys,

I'm totally new and very fascinated by ldraw. Smile Smile
I'm a software engineer and would like to view custom created models using this software: https://github.com/EvanBacon/Lego-Expo
Here is an online demo of the viewer: https://ldr.netlify.app/
The tools read MPD files. Example files can be found here: https://github.com/EvanBacon/Lego-Expo/t...ary/models

My understanding is that the files have to contain the declaration of all parts used in the model. No external references are allowed.

As a test, I would like to use a simple baseplate and view it using Lego-Expo. I found this baseplate: https://www.ldraw.org/parts/official-par...artid=4186

Is there a way to generate an MPD file with all the referenced parts based on a DAT-file (like the parts/4186.dat) ?

I couldn't found such a tool.  Undecided
Thanks for your help!

Cheers,
Bernhard

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  48492 - Horse Battle Helmet, Angular
Posted by: Willy Tschager - 2020-12-19, 11:20 - Forum: Parts Authoring - Replies (6)

Hi,

I'd need these figures:

   

Thx,

w.

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  Stringstuds
Posted by: Wes - 2020-12-19, 8:05 - Forum: Help - Replies (11)

New LDCad user here,


While building I must have hit some short-keys. It appears I permanently part grouped a good portion of my model. I attempted to un-group (ctrl-shift-g) but it had no effect. when i hover over the grouped parts it reads stringStudsLQ-1.ldr. When I go into nested editing I can manipulate the grouped parts. When I switch back to normal editing they are still grouped. I've spent 2 days looking for a solution. I need help. Huh Thanks in advance.


-Wes


https://imgur.com/48ysAhU



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Thumbs Up Minifig Torso 973pb1849
Posted by: Manfred Schaefer - 2020-12-16, 20:44 - Forum: Part Requests - Replies (9)

Hello,

I need this minfig torso 973pb1849


.png   973pb1849.png (Size: 251.06 KB / Downloads: 84)

https://www.bricklink.com/v2/catalog/cat...D#T=C&C=69

Can someone do this for me?
Thanks in advance.

Regards

Manfred

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