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Part Request: Plastic Sci...
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Updates of the Bricklink ...
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Possible duplicate faces ...
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Are conditional lines ste...
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3D print LEGO element
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Most Common Parts that re...
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Can we get the part 4364p...
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LDraw Additional-Tools-In...
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LDraw All-In-One-Installe...
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Modulex parts
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Help required using LDCad |
Posted by: Martin Stockton - 2021-11-20, 9:18 - Forum: Help Wanted
- Replies (6)
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Hi everyone I hope you are all well!
I am relatively new to LDCad and have come across something which is driving me crazy!!!!! It is with regard to the screen layout. when I first started using the program there is a blue, red and green colored graph in the bottom left of the screen and when you hover the mouse over it it gets larger and a box appears around it. But this graph was far enough away from the left hand edge of the screen so that the part selector box ran to the bottom. The graph on my screen has gone right into the bottom left hand corner of the screen which means the part selector box is in front of it I can reduce the size of the part selector box so the graph is visible but that means it is not big enough!
I have tried all ways to bring the graph out to its original position but can't get it to move. Can anyone tell me if and how it can be moved??
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54937 Knight's Kingdom |
Posted by: gunner - 2021-11-14, 7:39 - Forum: Part Requests
- Replies (6)
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54937.png (Size: 132.23 KB / Downloads: 66)
Hi, I'm new to ldraw and related applications. I've only used studio before, but now that I'm almost done with my dropship (started building physically but quickly changed to using studio) I've realized that I can't find https://www.bricklink.com/v2/catalog/cat...7#T=C&C=66. It isn't on studio, ldd extended, digital-bricks, mecabricks, ldraw, etc. I was going to use it for an engine+landing gear hybrid.
I was able to find reference to it on github as well as here http://www.peeron.com/inv/master.txt, and using the download from https://github.com/remig/lic/blob/master...eights.ini, there is a "weight" but not the part itself.
I planned to present my project digitally without having to actually build it physically, since that would of course take a ton of time and... quite a bit of money haha. It's certainly a bit more complex than your typical part, but thanks for any help.
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Optimize LDRAW File |
Posted by: Thomy Thomy - 2021-11-04, 16:56 - Forum: General LDraw.org Discussion
- Replies (3)
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Hello there.
im trying to build a multiplayer map for a game. I already designed a simple map with a house with the software: "stud.io" (BrickLink) and exported it as .ldraw
Then i imported the file to blender via this plugin: https://github.com/TobyLobster/ImportLDraw
What can i do, to reduce the amount of triangles in my map? Its about 40.000.000 triangles and my game engine allows only 50k !
Is there a way to automatically replace/delete studs and pieces that are "inside" or cant be seen? Or is there a better alternative ?
I've read something about 3DVIA Printscreen, but maybe thats not working for BrickLink Studio.
Thanks for your help!
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Advice: Shades of Trans.-Blue |
Posted by: Franklin W. Cain - 2021-10-27, 22:15 - Forum: MOCs (My Own Creations)
- Replies (1)
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I need some advice, please, on specific shades of "transparent blue" to be used in a MOC.
I've attached two images, showing the proposed shades to be used for:
* Building Glass
* Free-Standing Water
* Water Spray (from a water fountain)
In the first version, I'm using color-47 for the water spray. In the second version, I'm instead using color-43. In both versions, I'm using color-41 for the glass windows, and color-293 for the free-standing water in the fountains.
Version 1:
Version 2:
At first, I used color-33 for the free-standing water, but it looked just a bit too dark to me. For now, I'm using color-293 instead.
Any thoughts? Please let me know what you think.
Thanks! ;-)
Franklin
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