Currently a fallback pattern is not required for TEXMAP parts. I've been musing making it a requirement that a fallback be used even if it is lower quality than the TEXMAP image.
Thoughts?
Thoughts?
(2022-08-29, 17:14)Orion Pobursky Wrote: Currently a fallback pattern is not required for TEXMAP parts. I've been musing making it a requirement that a fallback be used even if it is lower quality than the TEXMAP image.
Thoughts?
(2022-08-29, 18:29)Orion Pobursky Wrote: Backward compatibility mostly. Also, support for the full spec (including GLOSSMAP) isn't consistent.
(2022-09-01, 17:27)Roland Melkert Wrote: It will be just a solid color mesh, but it prevents gaps on non texture supporting software.
(2022-09-01, 19:48)Orion Pobursky Wrote: Also: does LDCad support GLOSSMAP?
(2022-09-01, 19:48)Orion Pobursky Wrote: ...., then maybe we should define some minimum picture resolution. Basically I'm wondering if we should to set some sort of formal standard for pattern resolution while TEXMAP parts are still few in number.
(2022-09-01, 20:19)Magnus Forsberg Wrote: In order to keep a good surface for the texmap, there needs to be a good match between triangles and condlines.
A pattern line across a condline will result in a non-smooth surface and a bad surface for the texmap.
(2022-09-01, 20:19)Magnus Forsberg Wrote: In order to keep a good surface for the texmap, there needs to be a good match between triangles and condlines.
A pattern line across a condline will result in a non-smooth surface and a bad surface for the texmap.
0 !TEXMAP START <params>
<simple shared geometry>
0 !TEXMAP END
0 !TEXMAP START <params>
0 !: <simple textured geometry>
0 !TEXMAP FALLBACK
<complex vector-only geometry>
0 !TEXMAP END