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| [LDPE] 1.8.75 Released (bugfix for drafts / cheat sheet) |
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Posted by: Nils Schmidt - 2024-02-04, 16:35 - Forum: Parts Author Tools
- Replies (1)
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Hey,
this release fixes the bug regarding "Save" for newly created drafts.
It also introduced a little help "?" icon which will display a reference card (cheat sheet) for some of the very basic actions needed to use the program.
I am planning to extend this cheat sheet to cover more advanced topics, too.
![[Image: imgDuke2.png]](https://lh3.googleusercontent.com/-fi18ywwsEUo/VOOuvkpsdzI/AAAAAAAAASw/Ax0RRFkleKA/s64-no/imgDuke2.png)
As always, you can download LDPE from this page:
http://nilsschmidt1337.github.io/ldparteditor/
Changelog:
(5 new features and 3 bug fixes)
With this release you will be able to...
- ...export a reference card (cheat sheet) for LDPE ("?" button).
- ...lock the protractor angle between the opposite and adjacent side.
- ...use the OpenGL 3.3 renderer on AMD graphic cards.
- ...inrease/decrease the font size of the text editor (with Ctrl+ and Ctrl-).
- ...benefit from the fact that the manipulator position between 3D views is synchronised now for CSG manipulations.
The following critical issues are fixed:
- Drafts can't be saved under their original filename.
- [OpenGL 3.3] Selected vertices stay hidden behind surfaces (uncritical)
- The "Smooth Vertices" action had swapped labels for "Iterations:" and "Factor:".
The program was tested intensively with "real world" files.
However, something can go wrong in about 140.000 lines of code.
Installation on Windows:
- Download and extract LDPartEditor_win32_x64.zip
- Run LDPartEditor-1.8.75.msi
- Start LDPartEditor from the start menu
Installation on Linux:
- Download and extract LDPartEditor_linux_x64.zip
- Install ldparteditor_1.8.75-1_amd64.deb
- Start LDPartEditor from the menu or via launcher
Installation on Mac OS X:
- Download and extract LDPartEditor_mac_x64.zip
- Mount LDPartEditor-1.8.75.dmg
- Drag LDPartEditor.app to the Applications folder
- Copy ldparteditor.sh to your home folder
4a. Open a Terminal.app and run ./ldparteditor.sh
4b. Or open a Terminal.app and run /Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.
System Requirements:
Minimum System Requirements:
- OpenGL 2.1 compatible Graphics Card
- Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
- CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
- RAM: 4GB
- Video-Memory: 1 GB
- Free Disk Space: 150 MB
Recommended Requirements:
- Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
- OpenGL 3.3 compatible Graphics Card
- CPU: Multicore-Processor with 4 cores (or more)
- RAM: >4 GB
- Video-Memory: >1 GB
- Free Disk Space: 500 MB
- For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.
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| Can I work on an online Ldraw program? |
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Posted by: Brickboy22 - 2024-02-04, 14:54 - Forum: All Other Programs.
- Replies (6)
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I've recently been working on a Lego modeling web program code named "GR8BRIK". I would like to add the Ldraw parts library to it, but #1: have no permission and #2: have no know way of embedding it. The websites in Alpha/Beta and is going to use a ThreeJS based renderer, along with a simple PHP and JS instruction maker. I already got a good web layout and Login system, again, I just need a parts library.
[attachment=10984]
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