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Quality of exported .stl files |
Posted by: Maxtol - 2024-11-16, 23:39 - Forum: Help
- Replies (5)
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Hello community
Could you tell me if there is any way to improve the quality of the exported files as .stl (increase the amount of polygon)?
thanks
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uXXXX Number Tacking and Reservations |
Posted by: Orion Pobursky - 2024-11-16, 18:49 - Forum: Parts Tracker Discussion
- No Replies
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I've added a new tab to the user dashboard for uXXXX numbers. You can:
- See the uXXXX numbers assigned to you
- See if those numbers are in use or not
- Make notes on the numbers you are assigned
- Request more numbers
- Give back numbers that you don't intend to use
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2566 Plant Tree Palm Top |
Posted by: Sylvain Sauvage - 2024-11-14, 19:48 - Forum: Parts Authoring
- Replies (9)
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Seems strange because the part is in LDraw since 1998 but it seems 2566 is wrong: the body is too long (24 LDU instead of 20 LDU) and the bottom bar too short (16 LDU instead of 24 LDU).
There’s no alternate ID so it shouldn’t be a variation. Am I missing something?
Source and pic.
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Torso shortcut naming |
Posted by: Orion Pobursky - 2024-11-12, 22:15 - Forum: Parts Tracker Discussion
- Replies (15)
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Currently we're naming the torso shortcut with the same suffix as the torso (e.g. 973p02 -> 76382p01). As I've come up on torsos that are used more than once I've been using suffixes from obsolete torsos (e.g. 973p01 -> 76382p01 and 76382p11) or a suffix used by a different numbered shortcut (e.g. 973p1r -> 76382p1r and 76382p0v since 973p0v uses 16360, the dual mould arm shortcut).
Since I want to ensure that all 973pXX(X) torsos have at least one torso shortcut with the same suffix, when we run out of these overlaps I don't want to simply use the first available suffix.
Therefore, I proposed that if there is no appropriate and available suffix to take, a torso shortcut will use the pNNNN suffix using the first unused number in sequence.
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