LSC: Define TEXMAP resolution and naming conventions
2012-11-02, 16:21 (This post was last modified: 2013-02-08, 18:23 by Roland Melkert.)
2012-11-02, 16:21 (This post was last modified: 2013-02-08, 18:23 by Roland Melkert.)
Willy has requested that the LSC define official rules for naming conventions for textures in the Part Tracker, and resolution limits or any other technical details.
I have no real opinions on the subject, except this:
I would really like to see the Part Tracker solicit vector, or Photoshop, sources for any images people submit. These would not necessarily be distributed with the official library, but would be readily available for those wishing to modify the texture in the future. Having the art source files—especially in the case of vectors—makes future refinement infinitely easier. For example, imagine in another 15 years of LDraw history that computers have significantly more oomph, and can handle higher-resolution bitmaps. If you have the vector source, you just rescale.
Allen
I have no real opinions on the subject, except this:
I would really like to see the Part Tracker solicit vector, or Photoshop, sources for any images people submit. These would not necessarily be distributed with the official library, but would be readily available for those wishing to modify the texture in the future. Having the art source files—especially in the case of vectors—makes future refinement infinitely easier. For example, imagine in another 15 years of LDraw history that computers have significantly more oomph, and can handle higher-resolution bitmaps. If you have the vector source, you just rescale.
Allen