POVRay 3.7 beta is out
2012-04-15, 10:23 (This post was last modified: 2012-04-15, 22:16 by Orion Pobursky.)
2012-04-15, 10:23 (This post was last modified: 2012-04-15, 22:16 by Orion Pobursky.)
Sometimes I myself don't notice new versions of programs which appear,
so I'd like to share some news here:
I just spotted that
POVRay 3.7 beta
http://www.povray.org/beta
is out. My previous version was 3.62.
The most important thing about it is that it runs on multiple (all) CPU cores now,
giving you a huge speed boost. It is definetely worth a try.
For people who not yet had used povray with LDraw: just open any *.ldr (or *.dat or *.mpd) file you like
in LDView, and choose File/Export to save it as a *.pov file.
You can then simply open that file in povray, hit the "run" button and will see a nice 3D raytracing rendering
of your scene.
Things to mention:
(a)
From this version on, povray suggests to put a #version statement to the very beginning of each file,
telling of which version the syntax in that file is. This allows newer versions to read files for older versions
and behave that way. If you don't do that, you get a warning. I'm just trying to figure out if for me
#version 3.5;
or
#version 3.6;
or
#version 3.7;
works best.
see also http://news.povray.org/povray.beta-test/...ay.org%3E/
(b)
A similar thing is with the gamma setting. The povray people seem to want to change their default
which previously appeared too bright for some platforms, and too dark for others. (That's also my experience.)
However, changing that default would have broken existing scenes, this is why they probably introduced the #version
requirement described in (a). Read the povray documentation to find out more. For me,
global_settings { assumed_gamma 2.2 }
on the PC works quite well.
see also http://wiki.povray.org/content/HowTo:Fix...mma_system
©
I found some of the new messageboxes quite nagging - YMMV
Have fun!
so I'd like to share some news here:
I just spotted that
POVRay 3.7 beta
http://www.povray.org/beta
is out. My previous version was 3.62.
The most important thing about it is that it runs on multiple (all) CPU cores now,
giving you a huge speed boost. It is definetely worth a try.
For people who not yet had used povray with LDraw: just open any *.ldr (or *.dat or *.mpd) file you like
in LDView, and choose File/Export to save it as a *.pov file.
You can then simply open that file in povray, hit the "run" button and will see a nice 3D raytracing rendering
of your scene.
Things to mention:
(a)
From this version on, povray suggests to put a #version statement to the very beginning of each file,
telling of which version the syntax in that file is. This allows newer versions to read files for older versions
and behave that way. If you don't do that, you get a warning. I'm just trying to figure out if for me
#version 3.5;
or
#version 3.6;
or
#version 3.7;
works best.
see also http://news.povray.org/povray.beta-test/...ay.org%3E/
(b)
A similar thing is with the gamma setting. The povray people seem to want to change their default
which previously appeared too bright for some platforms, and too dark for others. (That's also my experience.)
However, changing that default would have broken existing scenes, this is why they probably introduced the #version
requirement described in (a). Read the povray documentation to find out more. For me,
global_settings { assumed_gamma 2.2 }
on the PC works quite well.
see also http://wiki.povray.org/content/HowTo:Fix...mma_system
©
I found some of the new messageboxes quite nagging - YMMV
Have fun!