LDView 4.2 Beta 1 Released


LDView 4.2 Beta 1 Released
#1
It's been an extremely long time in coming, but LDView 4.2 Beta 1 is now available for download from the LDView downloads page here (reload the page if you don't see the Test Release section at the top of the Quick Jump section).

This is a Beta release, which means that I’m hoping to get as much feedback as possible. This also means that it is likely not as stable as a final release, so you probably don’t want to try it out if you absolutely hate using buggy software.

Some notable changes:
  • Support for texture maps. Hopefully an official texture mapping extension will be approved by the LSC, and the final 4.2 release will work with the official extension.
  • Support for blue neutral faces for BFC verification.
  • Added "Right Side Up" feature, along with "Keep Right Side Up" setting while in fly-through mode.
  • Quite a lot of bug fixes.

Please see the full change history in the ChangeHistory.html file included in the packages.

If you are still using a Windows OS prior to Windows 2000, please let me know. I still have the ability to create a legacy installer, but I have not yet done so for the Beta release. If I don't get any requests, I won't do so for the official release.

If you are still using a version of Mac OS X prior to Snow Leopard, please let me know if the Mac version works for you. Note that it is Intel-only, so it definitely won't work on a PowerPC Mac. If you have one of those and want to run LDView on it, please let me know. I can't make any promises that I will even be able to create a release for you, but given that I know it will be a lot of work, I'm not going to even try unless it's specifically requested.

Please send any bugs, suggestions, or other feedback to ldview@gmail.com. As mentioned above, the main reason for this release is to get feedback so that the official release will be as high-quality as possible.
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Re: LDView 4.2 Beta 1 Released
#2
I've received a report that the Beta doesn't work on Windows XP. I tested it on one of my home computers with Windows XP, and it worked, but I had an earlier report from someone else of one of the pre-Beta 1 builds also not working on XP. So, I'd like to hear what success or failure others have had running LDView 4.2 Beta 1 on Windows XP.
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Re: LDView 4.2 Beta 1 Released
#3
My XP system that works is XP Pro SP 3. However, it's way out of date in the way of software updates, so I'm applying those now. Also, I created a legacy installer (which is designed for Windows systems prior to Windows 2000, but might solve the problem for you also). You can find it here:

http://downloads.sourceforge.net/ldview/...e?download
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Re: LDView 4.2 Beta 1 Released
#4
Confirmed, version 4.2b1 crashes on launch on my XP machine (a SP3 too). Legacy install does work fine !
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Re: LDView 4.2 Beta 1 Released
#5
Thank your for the report. The fact that the legacy install works should hopefully help me track down the problem. If not, at least there is a version that works.

Just out of curiosity, do you have any old language DLLs in your LDView program directory?
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Re: LDView 4.2 Beta 1 Released
#6
Maybe. I'll verify tomorrow...
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Re: LDView 4.2 Beta 1 Released
#10
To make sure, I cleared registry and installed LDView in another folder. Same crash on launch. Fortunately legacy version does work fine (I was missing some features introduced in the more recent beta builds).
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Re: LDView 4.2 Beta 1 Released
#78
I have some problems with this beta version,too. I'm running WinXP 64-bit and when I start the Ldview64.exe and load a model I don't see any thing. But if I switch to fullscreen I see my model perfectly. I also see it without problems when I turn the toolbar off. In that moment I turn the toolbar on it disappears again.
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Re: LDView 4.2 Beta 1 Released
#79
Yours is the first report of behavior like this, and I'm somewhat at a loss as to how to track down the problem. I do notice that when I toggle the toolbar, the model disappears, but as soon as I do anything after that, it reappears. I'll investigate fixing this, but it doesn't sound like the problem you're seeing. If you click and drag in the blank model area, does the model appear?
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Re: LDView 4.2 Beta 1 Released
#80
If I click in the blank area nothing happens- also the toolbar is cut off after the previous step button when I toggle the toolbar on again. And sometimes when I start LDView with toggled on toolbar I don't see the toolbar itself....
I also can not drag and drop a model file into LDView as long as the toolbar is on- there is no problem when the toolbar is off...

Don't now if this only a problem under WinXP 64 bit?
By the way I have OpenGL 4.2.0
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Re: LDView 4.2 Beta 1 Released
#82
Could you try the 32-bit version? I don't have access to a 64-bit XP machine for testing, and I haven't seen anything like that in Vista or Windows 7.
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Re: LDView 4.2 Beta 1 Released
#84
So I tried the 32-bit version its works all fine- but like other already mentioned only over legacy install

I reported the bug of the 64-bit version so that the stable release of 4.2 don't will have this bug - It's no problem to use until the release of this one the 32 bit version....

Only thought that the 64-bit version could use more than one core (which could maybe an advantage with a i5 quadcore)....
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Re: LDView 4.2 Beta 1 Released
#85
All three versions will use more than one core, but LDView only uses multiple cores for transparency sorting (one extra core) and conditional edge line calculations (as many cores as are available). So, under many circumstances, it won't visibly be using all the cores.

Since I don't have access to a dev machine with XP 64, it's very unlikely I'll be able to track down the source of your problem before the official release, but thank you for reporting it. I really do appreciate all bug reports.
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Re: LDView 4.2 Beta 1 Released
#81
Bit of an open door but: You might be loosing the OpenGL context somehow.
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Re: LDView 4.2 Beta 1 Released
#83
Thanks for the suggestion. I don't think I recreate the OpenGL context when the toolbar is toggled, but I'll have to check my code to be sure. I think I just show/hide the bar windows, and then resize the OpenGL window. (In LDView, the OpenGL window is a borderless sub-window of the main LDView window so that it's out of the way of the optional toolbar and status bar.)
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Re: LDView 4.2 Beta 1 Released
#7
Hello Travis, I'm also trying out your new version.
I'll collect feedback here in this post.

(a)
What I spotted first is: the file 8464.mpd which you deliver with the program is not self-contained.
It references unofficial file 2996.dat, thus, I received an error messag