Adding stud.dat seems to corrupt geometry
2025-08-15, 17:14 (This post was last modified: 2025-08-15, 17:17 by CJ H..)
2025-08-15, 17:14 (This post was last modified: 2025-08-15, 17:17 by CJ H..)
I'm working on a custom part that is basically a face with a 1x2 plate stuck on to the back of it. The face is a complex mesh with about 45k triangles (no quads).
To be sure my studs will have the correct shading in building instructions developed in Studio, I am adding stud.dat in LDPE. However, that step seems to "corrupt" geometry in some way. After adding the stud.dat lines, the resulting part looks ok in Part Designer, but not in Studio. Many faces have disappeared and the remaining ones look distorted.
I have confirmed that the files are identical except for the `0 Name:` line and the two lines that reference stud.dat like so:
I also tried adding the studs in Part Designer, but this had a similar effect.
If I delete the stud.dat refrences, the part works again works as expected in Studio (after a restart).
Any ideas as to why stud.dat references are causing a problem?
Apologies for not including images, and thanks in advance.
To be sure my studs will have the correct shading in building instructions developed in Studio, I am adding stud.dat in LDPE. However, that step seems to "corrupt" geometry in some way. After adding the stud.dat lines, the resulting part looks ok in Part Designer, but not in Studio. Many faces have disappeared and the remaining ones look distorted.
I have confirmed that the files are identical except for the `0 Name:` line and the two lines that reference stud.dat like so:
Code:
1 16 -10 0 0 1 0 0 0 1 0 0 0 1 stud.dat
1 16 10 0 0 1 0 0 0 1 0 0 0 1 stud.dat
I also tried adding the studs in Part Designer, but this had a similar effect.
If I delete the stud.dat refrences, the part works again works as expected in Studio (after a restart).
Any ideas as to why stud.dat references are causing a problem?
Apologies for not including images, and thanks in advance.