Hi all,
It seems LGEO is basically abandonned but some people are still using it (notably through Studio), so I’m posting here in case someone else has the problem and looks on these forums.
So the problem is that, as reported in a thread on the Studio forum, the LGEO version of 30076 is rotated 90° (Z). I checked that Studio is using the same defs as the latest LGEO lib I have and I tested with a standalone POV-Ray install and I get the same results so I can confidently say it’s not this problem.
I made a quick correction (attached; I only added two ‘rotate’ statements) and I’m sending it to the Studo devs.
It seems LGEO is basically abandonned but some people are still using it (notably through Studio), so I’m posting here in case someone else has the problem and looks on these forums.
So the problem is that, as reported in a thread on the Studio forum, the LGEO version of 30076 is rotated 90° (Z). I checked that Studio is using the same defs as the latest LGEO lib I have and I tested with a standalone POV-Ray install and I get the same results so I can confidently say it’s not this problem.
I made a quick correction (attached; I only added two ‘rotate’ statements) and I’m sending it to the Studo devs.