Template for Minecraft Minifig Torsos
Yesterday, 11:33 (This post was last modified: Yesterday, 11:36 by Chris Böhnke.)
Yesterday, 11:33 (This post was last modified: Yesterday, 11:36 by Chris Böhnke.)
Hello,
I've recently done a few Minecraft parts and realized that they all seem to follow the exact same pattern:
A grid of perfectly square "Pixels" on a 9x11 area for torsos (a few cut off due to the torso shape) and 8x8 for heads respectively.
Since I didn't want to measure everything again, I made a template for both parts, to ensure they appear somewhat uniform and reduce work effort. Having finished the Turtle House, I don't plan to do more Minecraft figures for a while, so I thought I'd share this template. Maybe it is useful to someone. I have not checked them all, but theoretical it should work on all Minecraft torsos.
Quick Instructions:
1) Load the torso file in LDPE
2) Colour the pixels according to your desired pattern
3) Remove vertices not needed, check for T-junc etc. (MeshReducer and Rectifier should help a bit)
4) Adjust file header and neckmark colour
5) Check everything -> Complete.
The post processing can be a bit fiddly, but I think it still speeds up the process.
This uses a 0.95 LDU offset from the part border (not including the bottom) and a pixel size of 3.45 x 3.45. This allows uniform pixels at a fairly realistic size but also keeps accuracy somewhat minimal. Also it allows the head pixels to be the same size at a 1 LDU offset from the head's edges.
Best regards,
Chris
EDIT:
There are 2 tiny triangles in one of the mid rows, which I kept to ensure correct angles. Usually they should disappear on the finalized part.
I've recently done a few Minecraft parts and realized that they all seem to follow the exact same pattern:
A grid of perfectly square "Pixels" on a 9x11 area for torsos (a few cut off due to the torso shape) and 8x8 for heads respectively.
Since I didn't want to measure everything again, I made a template for both parts, to ensure they appear somewhat uniform and reduce work effort. Having finished the Turtle House, I don't plan to do more Minecraft figures for a while, so I thought I'd share this template. Maybe it is useful to someone. I have not checked them all, but theoretical it should work on all Minecraft torsos.
Quick Instructions:
1) Load the torso file in LDPE
2) Colour the pixels according to your desired pattern
3) Remove vertices not needed, check for T-junc etc. (MeshReducer and Rectifier should help a bit)
4) Adjust file header and neckmark colour
5) Check everything -> Complete.
The post processing can be a bit fiddly, but I think it still speeds up the process.
This uses a 0.95 LDU offset from the part border (not including the bottom) and a pixel size of 3.45 x 3.45. This allows uniform pixels at a fairly realistic size but also keeps accuracy somewhat minimal. Also it allows the head pixels to be the same size at a 1 LDU offset from the head's edges.
Best regards,
Chris
EDIT:
There are 2 tiny triangles in one of the mid rows, which I kept to ensure correct angles. Usually they should disappear on the finalized part.