[LDPE] 1.8.88 Released (hint selection in text editor / primitive subst. bugfix)
2024-09-20, 15:22 (This post was last modified: 2024-09-27, 16:56 by Nils Schmidt.)
2024-09-20, 15:22 (This post was last modified: 2024-09-27, 16:56 by Nils Schmidt.)
Hey,
this release solves a few bugs and another quality-of-life release is already in the making (to fix more bugs reported by Philo!).
As always, you can download LDPE from this page:
http://nilsschmidt1337.github.io/ldparteditor/
Changelog:
(1 new feature and 4 bug fixes)
With this release you will be able to...
The following critical issues are fixed:
The program was tested intensively with "real world" files.
However, something can go wrong in about 140.000 lines of code.
Installation on Windows:
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.
System Requirements:
Minimum System Requirements:
this release solves a few bugs and another quality-of-life release is already in the making (to fix more bugs reported by Philo!).
As always, you can download LDPE from this page:
http://nilsschmidt1337.github.io/ldparteditor/
Changelog:
(1 new feature and 4 bug fixes)
With this release you will be able to...
- ...double click on a text editor error/warning/hint to also select the object in the 3D editor.
The following critical issues are fixed:
- Primitive substitution on subfiles from PartReview causes subfiles to be "empty".
- "Rings and Cones" uses old deprecated "rin" and "ri" ring primitives.
- The context menu entries on the error/warning/hint area were always enabled.
- After loading a part using the part review tool, the 3D view properly shows the part asked for, but the text window generally shows a subpart of it, presumably the last loaded one.
The program was tested intensively with "real world" files.
However, something can go wrong in about 140.000 lines of code.
Installation on Windows:
- Download and extract LDPartEditor_win32_x64.zip
- Run LDPartEditor-1.8.88.msi
- Start LDPartEditor from the start menu
- Download and extract LDPartEditor_linux_x64.zip
- Install ldparteditor_1.8.88-1_amd64.deb
- Start LDPartEditor from the menu or via launcher
- Download and extract LDPartEditor_mac_x64.zip
- Mount LDPartEditor-1.8.88.dmg
- Drag LDPartEditor.app to the Applications folder
- Copy ldparteditor.sh to your home folder
4a. Open a Terminal.app and run ./ldparteditor.sh
4b. Or open a Terminal.app and run /Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.
System Requirements:
Minimum System Requirements:
- OpenGL 2.1 compatible Graphics Card
- Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
- CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
- RAM: 4GB
- Video-Memory: 1 GB
- Free Disk Space: 150 MB
- Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
- OpenGL 3.3 compatible Graphics Card
- CPU: Multicore-Processor with 4 cores (or more)
- RAM: >4 GB
- Video-Memory: >1 GB
- Free Disk Space: 500 MB
- For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.