LDCad 1.7 Alpha 2 (win+linux)


LDCad 1.7 Alpha 2 (win+linux)
#1
Hello all,

It took more time than planned (again) but I finally managed to finish LDCad 1.7 Alpha 2.

It has stacks of tweaks and a couple of stability bug fixes.

For this version I concentrated mostly on animation and scripting by introducing interactive animations.

The new example model includes such an animation.

   

Some of the new things:
- Interactive animations.
- Part count down in 'basic' groups (only for items with a set count property).
- Improved part texture handing (incl reloading if changed externally).
- !HELP indication in the part bin.
- More flexible grid rotation stepping.
- 2D view exports.
- Improved the glTF export.
- Many many small tweaks/extensions/changes/etc. See changeLog.txt for the full list.


This is an Alpha and not a Beta because I rewrote some of the low level code, namely: threading, string/number conversions and the pos/ori property dialog.

I would like these changes thoroughly tested before exposing new users to it.

So be sure to make backups of your work before changing them with this Alpha version.

The new version can be downloaded here:
http://www.melkert.net/LDCad/nextVer
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RE: LDCad 1.7 Alpha 2 (win+linux)
#2
(2022-05-14, 0:05)Roland Melkert Wrote: Hello all,

It took more time than planned (again) but I finally managed to finish LDCad 1.7 Alpha 2.

It has stacks of tweaks and a couple of stability bug fixes.

For this version I concentrated mostly on animation and scripting by introducing interactive animations.

The new example model includes such an animation.



Some of the new things:
- Interactive animations.
- Part count down in 'basic' groups (only for items with a set count property).
- Improved part texture handing (incl reloading if changed externally).
- !HELP indication in the part bin.
- More flexible grid rotation stepping.
- 2D view exports.
- Improved the glTF export.
- Many many small tweaks/extensions/changes/etc. See changeLog.txt for the full list.


This is an Alpha and not a Beta because I rewrote some of the low level code, namely: threading, string/number conversions and the pos/ori property dialog.

I would like these changes thoroughly tested before exposing new users to it.

So be sure to make backups of your work before changing them with this Alpha version.

The new version can be downloaded here:
http://www.melkert.net/LDCad/nextVer

Downloaded it successfully and tried the interactive animation. That works nicely.

David
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RE: LDCad 1.7 Alpha 2 (win+linux)
#3
This is a very exciting update, yay! Thanks for all the new features and suggestions added in. Your new TEXMAP icons make me smile. Smile
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RE: LDCad 1.7 Alpha 2 (win+linux)
#4
is there a way to see the part "dat" source file, in ldcad?

also is there a to easy way to add a reference images for modeling? (beside generating a sticker with stickerGen) if not can you please add that ability. 

thanks
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RE: LDCad 1.7 Alpha 2 (win+linux)
#5
(2022-05-20, 17:58)Sam Potter Wrote: is there a way to see the part "dat" source file, in ldcad?

Yes, you can open a Source Window to see the actual file content (albeit somewhat curated—for example, it doesn't show all the group or flexible part metas).
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RE: LDCad 1.7 Alpha 2 (win+linux)
#6
(2022-05-20, 17:58)Sam Potter Wrote: is there a way to see the part "dat" source file, in ldcad?

also is there a to easy way to add a reference images for modeling? (beside generating a sticker with stickerGen) if not can you please add that ability.

Like described above, you can use the source window for this.

But has been mainly designed for use with models.

To view parts you'll need to enable part editing from the prefs/editing menu first.

Once enabled you can double click a part in a model to 'edit' it, or use the wrench icon inside the part bin.


As for the background I've put this on my Beta 1 todo list (I did see your email about it, forgot to reply Blush  )
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