Help! Stud.io is a mess and PartDesigner is janky! What do I do?
2022-04-01, 2:07 (This post was last modified: 2022-04-01, 2:08 by Violet Barrett. Edit Reason: fixing wording )
2022-04-01, 2:07 (This post was last modified: 2022-04-01, 2:08 by Violet Barrett. Edit Reason: fixing wording )
Hey there!
I'm Violet, otherwise known as vootcaboot or (sometimes) weedvampires. I currently manage a number of packs of models for Bricklink Stud.io on behalf of the Bionicle community, mainly involving fan-created models originally designed for 3d printing, but I was also the last to update a pack of official Lego models for Bionicle and other constraction themes known as the Biopack. However, the problem is the fact that, well... Stud.io is a mess! I know that LDraw and Lego CAD, in general, has a long history of being janky, but this makes it difficult to work with models... especially seeing as I am not a modeler, only someone who learned how to use PartDesigner and had enough patience to do the painstaking work of aligning connections and making sure phantom collisions don't happen. So, in my introduction to this forum, I'd like to ask a couple of questions.
Thank you all, and I hope that I can learn more from everyone and start making a better, easier way for digital Bionicle designing!
I'm Violet, otherwise known as vootcaboot or (sometimes) weedvampires. I currently manage a number of packs of models for Bricklink Stud.io on behalf of the Bionicle community, mainly involving fan-created models originally designed for 3d printing, but I was also the last to update a pack of official Lego models for Bionicle and other constraction themes known as the Biopack. However, the problem is the fact that, well... Stud.io is a mess! I know that LDraw and Lego CAD, in general, has a long history of being janky, but this makes it difficult to work with models... especially seeing as I am not a modeler, only someone who learned how to use PartDesigner and had enough patience to do the painstaking work of aligning connections and making sure phantom collisions don't happen. So, in my introduction to this forum, I'd like to ask a couple of questions.
- Are there any better alternatives to creating parts over PartDesigner? Namely, PartDesigner has issues when processing models of very high face counts, and it seems to attempt to apply some sort of geometry modifier on import, which when combined with what I presume to be similar modifiers passed upon starting a photorealistic render, results in models looking... iffy, to say the least.
- Is there a relatively simple way for modelers in Blender, Fusion360, and other programs who are accustomed to making parts for 3d printing to apply primitives to things like axles, studs, and pin holes? A big problem when working with these models is the lack of consistency between the connection points of parts, so this would definitely be a huge step forward if a (relatively) painless solution exists.
- Since a majority of our community uses Stud.io for building and rendering their Bionicle MOCs due to ease of use, is there anything you have learned about Stud.io that we may have not?
Thank you all, and I hope that I can learn more from everyone and start making a better, easier way for digital Bionicle designing!