Help! Stud.io is a mess and PartDesigner is janky! What do I do? - Printable Version +- LDraw.org Discussion Forums (https://forums.ldraw.org) +-- Forum: LDraw Programs (https://forums.ldraw.org/forum-7.html) +--- Forum: LDraw File Processing and Conversion (https://forums.ldraw.org/forum-22.html) +--- Thread: Help! Stud.io is a mess and PartDesigner is janky! What do I do? (/thread-26194.html) |
Help! Stud.io is a mess and PartDesigner is janky! What do I do? - Violet Barrett - 2022-04-01 Hey there! I'm Violet, otherwise known as vootcaboot or (sometimes) weedvampires. I currently manage a number of packs of models for Bricklink Stud.io on behalf of the Bionicle community, mainly involving fan-created models originally designed for 3d printing, but I was also the last to update a pack of official Lego models for Bionicle and other constraction themes known as the Biopack. However, the problem is the fact that, well... Stud.io is a mess! I know that LDraw and Lego CAD, in general, has a long history of being janky, but this makes it difficult to work with models... especially seeing as I am not a modeler, only someone who learned how to use PartDesigner and had enough patience to do the painstaking work of aligning connections and making sure phantom collisions don't happen. So, in my introduction to this forum, I'd like to ask a couple of questions.
Thank you all, and I hope that I can learn more from everyone and start making a better, easier way for digital Bionicle designing! RE: Help! Stud.io is a mess and PartDesigner is janky! What do I do? - Philippe Hurbain - 2022-04-01 (2022-04-01, 2:07)Violet Barrett Wrote:
RE: Help! Stud.io is a mess and PartDesigner is janky! What do I do? - Max Murtazin - 2022-04-01 Oh, hi Voot, long time no see If you are going to work on Biopack parts, better contact me somehow, I am already up to dealing with some of that and making them into LDraw RE: Help! Stud.io is a mess and PartDesigner is janky! What do I do? - Violet Barrett - 2022-04-01 (2022-04-01, 7:11)Philippe Hurbain Wrote:
Now, I have a few more questions for you! Hurray!
Quote:Max Murtazin Well, I guess that depends on if you are who I think you are! I suppose you're back in the saddle? Either way... we'll see. RE: Help! Stud.io is a mess and PartDesigner is janky! What do I do? - Orion Pobursky - 2022-04-01 (2022-04-01, 18:46)Violet Barrett Wrote: If you are looking to get into authoring, there are quite a few Constraction/Bionicle parts on digital-bricks.de that haven't been processed for the library. Note that these pulls from LDD are quite rough and may require extensive editing to get to Library standards. You are right in that Constraction/Bionicle are are not easy to model, hence the conspicuous absences of these parts from the library. (2022-04-01, 18:46)Violet Barrett Wrote: For primitives, if you can make a case for a need, pretty much anything goes. For optimization tools, have a look at DATHeader. It's the tool most of us use to combine triangles into quads. RE: Help! Stud.io is a mess and PartDesigner is janky! What do I do? - Violet Barrett - 2022-04-01 (2022-04-01, 19:19)Orion Pobursky Wrote: If you are looking to get into authoring, there are quite a few Constraction/Bionicle parts on digital-bricks.de that haven't been processed for the library. Note that these pulls from LDD are quite rough and may require extensive editing to get to Library standards. You are right in that Constraction/Bionicle are are not easy to model, hence the conspicuous absences of these parts from the library. The issue is the fact that a lot of high quality parts exist already, but having been traditionally 3d modeled, are not up to spec with LDraw. Is there a way to take these models and introduce primitives where connection points exist without remodeling the whole thing? Also, I'll definitely want to raise a few questions regarding the next spec revision. Apologies if this is a stupid question, but where can I go to propose additions to the standard? I'm new to this forum, and having a bit of a tricky time navigating it! RE: Help! Stud.io is a mess and PartDesigner is janky! What do I do? - N. W. Perry - 2022-04-02 (2022-04-01, 18:46)Violet Barrett Wrote: Keep in mind that the average Bionicle digital MOCist is not the average Lego or Technic MOCist - there's a high need for easy building, posing, and rendering, which LDCad is not necessarily designed for. The usual user who does the kind of stuff that the Biopack is made for is not likely to use other LDraw programs, and if they do, it's more of a means to an end than anything else. Yes, Studio understandably appeals to designers and MOCers, especially those most accustomed to working in real plastic. It's a cool program and feels very accessible, yet powerful. However, it does have its limitations, and unfortunately, once you run up against those limitations, you tend to reach a hard stop on how far you can extend your modeling ability. However, I would suggest that LDCad actually offers much easier building and posing, if not also rendering, than Studio does, simply because of its advanced capabilities. You have to get past the initial learning curve, sure, but in my experience, it's really not that much trickier to learn than Studio—just different, and a little quirky. That's not so say that everyone should switch to LDCad; for some, Studio is perfectly sufficient. But for those whose models are so advanced as to exceed Studio's capability, then it's not such a big step to move into LDCad. p.s.: LDCad is also not inaccessible to Mac users like me. It works flawlessly under Wine, and that's not too hard to set up. RE: Help! Stud.io is a mess and PartDesigner is janky! What do I do? - Max Murtazin - 2022-04-02 (2022-04-01, 19:37)Violet Barrett Wrote: The issue is the fact that a lot of high quality parts exist already, but having been traditionally 3d modeled, are not up to spec with LDraw. Is there a way to take these models and introduce primitives where connection points exist without remodeling the whole thing? 1. Basically, you remove geometry of the connectivity points, and add primitives in place of them, it isn't too hard to do with good model on hands 2. Official File Specifications/Standards forum, can be found here: https://forums.ldraw.org/forum-32.html |