Posts: 2,004
Threads: 74
Joined: Dec 2011
RE: Axl2hole primitive redesign
2022-02-05, 17:29
(2021-12-18, 19:24)Philippe Hurbain Wrote: While we are on this, perhaps the thin triangle of axl2 could be made less sharp, it's actually blunt/rounded.
I now have a complete set of redesigned primitives, and all affected parts, ready for an upload.
Should these be included in the ongoing rework of the regular axlehole parts, or should I hold back them?
The set include:
6 edited primitives.
5 adapted subfiles.
12 reworked parts.
4 parts used the old file axleho11.dat. All reworked.
45 files have been investigated.
27 were deemed to be unnecessary to edit. Editing the primitives will give them a correct look.