2021-12-18, 19:24
Looks good to me. While we are on this, perhaps the thin triangle of axl2 could be made less sharp, it's actually blunt/rounded.
[attachment=7252]
[attachment=7252]
(2021-12-18, 19:24)Philippe Hurbain Wrote: [ -> ]While we are on this, perhaps the thin triangle of axl2 could be made less sharp
(2022-01-01, 14:06)Magnus Forsberg Wrote: [ -> ]I might just do that one too.Fatter version (red) fits better real thing shape.
Only wider at the tip (green) or also fatter at the base (red) ?
(2021-12-18, 19:24)Philippe Hurbain Wrote: [ -> ]While we are on this, perhaps the thin triangle of axl2 could be made less sharp, it's actually blunt/rounded.
(2022-02-05, 17:29)Magnus Forsberg Wrote: [ -> ]I now have a complete set of redesigned primitives, and all affected parts, ready for an upload.
Should these be included in the ongoing rework of the regular axlehole parts, or should I hold back them?
The set include:
6 edited primitives.
5 adapted subfiles.
12 reworked parts.
4 parts used the old file axleho11.dat. All reworked.
45 files have been investigated.
27 were deemed to be unnecessary to edit. Editing the primitives will give them a correct look.
(2022-02-06, 8:43)Max Martin Richter Wrote: [ -> ]Do you have a list, which (official) files are affected with the axlehole fixes? Maybe this would make life easier for the reviewers?